/// <summary>
        /// Reads an xml configuration file from the file system
        /// It will immediately re-serialize and save if new serialization data is available due to property changes
        /// </summary>
        /// <param name="type">The type.</param>
        /// <param name="path">The path.</param>
        /// <param name="xmlSerializer">The XML serializer.</param>
        /// <returns>System.Object.</returns>
        public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer)
        {
            object configuration;

            byte[] buffer = null;

            // Use try/catch to avoid the extra file system lookup using File.Exists
            try
            {
                buffer = File.ReadAllBytes(path);

                configuration = xmlSerializer.DeserializeFromBytes(type, buffer);
            }
            catch (Exception)
            {
                configuration = Activator.CreateInstance(type);
            }

            // Take the object we just got and serialize it back to bytes
            var newBytes = xmlSerializer.SerializeToBytes(configuration);

            // If the file didn't exist before, or if something has changed, re-save
            if (buffer == null || !buffer.SequenceEqual(newBytes))
            {
                // Save it after load in case we got new items
                File.WriteAllBytes(path, newBytes);
            }

            return(configuration);
        }
示例#2
0
        public static string SerializeToUtfString <T>(this IXmlSerializer xmlSerializer, T data, bool omitXmlDeclaration, bool collapseArrayElements = true)
        {
            var encoding = new UTF8Encoding(false);

            return(encoding.GetString(xmlSerializer.SerializeToBytes(data, omitXmlDeclaration, encoding, collapseArrayElements)));
        }