public void Term()
        {
            m_AssetLoader        = null;
            m_LocalizationLoader = null;

            //SpriteAtlasManager.atlasRequested += _OnAtlasRequested;
        }
        public void Init(IXUIAssetLoader assetLoader, IXUILocalizationLoader localizationLoader)
        {
            m_AssetLoader        = assetLoader;
            m_LocalizationLoader = localizationLoader;

            var configBI = Resources.Load <XUITextureConfig>(XUITextureConfig.configPathBIRuntime);

            AddConfig(configBI.configData);

            //临时在这里初始化,应该在assetloader初始化完毕时执行
            var configAB = m_AssetLoader.LoadAsset <XUITextureConfig>(XUITextureConfig.configPathAB);

            AddConfig(configAB.configData);

            //SpriteAtlasManager.atlasRequested += _OnAtlasRequested;
        }