public FightController() { Write = Writter.GetInstance(); PlayerLeft = new Player(15, PlayerSide.Left); PlayerRight = new Player(102, PlayerSide.Right); }
public Engine(IReader reader, IWritter writter) { this.gold = new Resource(ResourceType.Gold); this.steel = new Resource(ResourceType.Steel); this.Reader = reader; this.Writter = writter; }
public PowerPlant(IWritter writer, IReader reader) { this.Writer = new ConsoleWriter(); this.Reader = new ConsoleReader(); this.Cores = new List<ICore>(); this.Factory = new Factory(); this.charNumberIAascci = StartedChar; }
public static IWritter GetInstance(int Width = 120, int Height = 30) { if (WritterObj == null) { WritterObj = new Writter(Width, Height); } return(WritterObj); }
public TaxCalculationService(IReader reader, IWritter writter) { _reader = reader; _writter = writter; _taxBands.Add(new TaxBandOne()); _taxBands.Add(new TaxBandTwo()); _taxBands.Add(new TaxBandThree()); _taxBands.Add(new TaxBandFour()); _taxBands.Add(new TaxBandFive()); }
public Player(int initialPosition, PlayerSide Side) { Write = Writter.GetInstance(); HealthPoints = 9; Position = initialPosition; AtkAvailable = 3; DefAvailable = 2; DefendingState = false; this.Side = Side; AttackThread = new Thread(GenerateAtk); DefenseThread = new Thread(GenerateDef); AttackThread.Name = "GenarateAtk"; DefenseThread.Name = "GenerateDef"; AttackThread.Start(); DefenseThread.Start(); Write.StayNormal(ref _Position, Side); }
public SpecificationWritter(IWritter writter) { this.writter = writter; }
public Client(IWritter writter) { _writter = writter; }
public XmlWriterDecorator(IWritter writter) : base(writter) { }
public JsonWriterDecorator(IWritter writter) : base(writter) { }
public WriterDecorator(IWritter writter) { this.writter = writter; }
public Client(IRepoTwitter repoTwitter, IWritter writter) { this.RepoTwitter = repoTwitter; this.writter = writter; }
public Engine(IReader reader, IWritter writter) { this.Writter = writter; this.Reader = reader; this.blobs = new List<IBlob>(); }
public Engine(IReader reader, IWritter writter) : this() { this.reader = reader; this.writter = writter; }
/// <summary> /// Construts a Fizzbuzz instance /// </summary> /// <param name="writter">Output writter to use</param> /// <param name="rules">Rules to apply to the game</param> public Fizzbuzz(IWritter writter, params KeyValuePair<int, string>[] rules ) { this._rules = rules.Select(r => new Rule(r.Key, r.Value)); this._writter = writter; }
public static void InitWritter(IWritter writter) { Writter = writter; }