/// <summary>
        /// Handler called every time a state is moved in the controller.
        /// </summary>
        /// <param name="operation">Details of the operation performed.</param>
        private protected virtual void OnStateMoved(IWriteableMoveNodeOperation operation)
        {
            Debug.Assert(operation != null);
            Debug.Assert(!operation.IsNested);

            IWriteablePlaceholderNodeState State = operation.State;

            Debug.Assert(State != null);
            Debug.Assert(StateViewTable.ContainsKey(State));
        }
示例#2
0
        /// <summary>
        /// Moves a node around in a list or block list. In a block list, the node stays in same block.
        /// </summary>
        /// <param name="operation">Details of the operation performed.</param>
        public virtual void Move(IWriteableMoveNodeOperation operation)
        {
            Debug.Assert(operation != null);

            int BlockIndex = operation.BlockIndex;

            Debug.Assert(BlockIndex >= 0 && BlockIndex < BlockStateList.Count);

            IWriteableBlockState BlockState = BlockStateList[BlockIndex];
            IWriteablePlaceholderNodeStateReadOnlyList StateList = BlockState.StateList;

            int MoveIndex = operation.Index;
            int Direction = operation.Direction;

            Debug.Assert(MoveIndex >= 0 && MoveIndex < StateList.Count);
            Debug.Assert(MoveIndex + Direction >= 0 && MoveIndex + Direction < StateList.Count);

            IWriteableBrowsingExistingBlockNodeIndex ExistingBlockNodeIndex = StateList[MoveIndex].ParentIndex as IWriteableBrowsingExistingBlockNodeIndex;

            Debug.Assert(ExistingBlockNodeIndex != null);

            BlockState.Move(ExistingBlockNodeIndex, MoveIndex, Direction);

            IBlock ChildBlock = BlockState.ChildBlock;

            NodeTreeHelperBlockList.MoveNode(ChildBlock, MoveIndex, Direction);

            operation.Update(StateList[MoveIndex + Direction]);

            if (Direction > 0)
            {
                for (int i = MoveIndex; i < MoveIndex + Direction; i++)
                {
                    IWriteableBrowsingExistingBlockNodeIndex ChildNodeIndex = StateList[i].ParentIndex as IWriteableBrowsingExistingBlockNodeIndex;
                    Debug.Assert(ChildNodeIndex != null);

                    ChildNodeIndex.MoveDown();
                    ExistingBlockNodeIndex.MoveUp();
                }
            }
            else if (Direction < 0)
            {
                for (int i = MoveIndex; i > MoveIndex + Direction; i--)
                {
                    IWriteableBrowsingExistingBlockNodeIndex ChildNodeIndex = StateList[i].ParentIndex as IWriteableBrowsingExistingBlockNodeIndex;
                    Debug.Assert(ChildNodeIndex != null);

                    ChildNodeIndex.MoveUp();
                    ExistingBlockNodeIndex.MoveDown();
                }
            }
        }
示例#3
0
        /// <summary>
        /// Moves a node around in a list or block list. In a block list, the node stays in same block.
        /// </summary>
        /// <param name="operation">Details of the operation performed.</param>
        public virtual void Move(IWriteableMoveNodeOperation operation)
        {
            Debug.Assert(operation != null);

            int MoveIndex = operation.Index;
            int Direction = operation.Direction;

            Debug.Assert(MoveIndex >= 0 && MoveIndex < StateList.Count);
            Debug.Assert(MoveIndex + operation.Direction >= 0 && MoveIndex + operation.Direction < StateList.Count);

            IWriteableBrowsingListNodeIndex MovedNodeIndex = StateList[MoveIndex].ParentIndex as IWriteableBrowsingListNodeIndex;

            Debug.Assert(MovedNodeIndex != null);

            INode ParentNode = Owner.Node;

            MoveInStateList(MoveIndex, Direction);
            NodeTreeHelperList.MoveNode(ParentNode, PropertyName, MoveIndex, Direction);

            operation.Update(StateList[MoveIndex + Direction]);

            if (Direction > 0)
            {
                for (int i = MoveIndex; i < MoveIndex + Direction; i++)
                {
                    IWriteableBrowsingListNodeIndex ChildNodeIndex = StateList[i].ParentIndex as IWriteableBrowsingListNodeIndex;
                    Debug.Assert(ChildNodeIndex != null);

                    ChildNodeIndex.MoveDown();
                    MovedNodeIndex.MoveUp();
                }
            }
            else if (Direction < 0)
            {
                for (int i = MoveIndex; i > MoveIndex + Direction; i--)
                {
                    IWriteableBrowsingListNodeIndex ChildNodeIndex = StateList[i].ParentIndex as IWriteableBrowsingListNodeIndex;
                    Debug.Assert(ChildNodeIndex != null);

                    ChildNodeIndex.MoveUp();
                    MovedNodeIndex.MoveDown();
                }
            }
        }
 /// <summary>
 /// Moves a node around in a list or block list. In a block list, the node stays in same block.
 /// </summary>
 /// <param name="operation">Details of the operation performed.</param>
 public abstract void Move(IWriteableMoveNodeOperation operation);