public MultiModeTransformationController(IWritableSceneNode sceneNode) { Modes = new[] { new TransformationController(sceneNode, false), new TransformationController(sceneNode, true) }.AsReadOnly(); }
public TransformationController(IWritableSceneNode sceneNode, bool orientedReferential) { SceneNode = sceneNode; OrientedReferential = orientedReferential; }