public void OnPlayerConnect(Player player, IVehicleRepository vehiclesRepository, IWorldService worldService) { Console.WriteLine("I connected! " + player.Entity); player.AddComponent <TestComponent>(); _zone.Show(player.Entity); _welcome.Show(player.Entity); vehiclesRepository.FooForPlayer(player.Entity); var obj = worldService.CreatePlayerObject(player, 16638, new Vector3(50, 10, 40), Vector3.Zero, 1000); obj.DisableCameraCollisions(); }
public void OnPlayerConnect(Player player, IVehicleRepository vehiclesRepository, IWorldService worldService) { var obj = worldService.CreatePlayerObject(player, 16638, new Vector3(50, 10, 40), Vector3.Zero, 1000); obj.DisableCameraCollisions(); }