protected void SpawnArmy(QuestBehaviour questBehaviour) { if (!string.IsNullOrEmpty(this.ArmyDroplist)) { IGameService service = Services.GetService <IGameService>(); if (service == null || service.Game == null) { Diagnostics.LogError("Failed to retrieve the game service."); return; } global::Game game = service.Game as global::Game; if (game == null) { Diagnostics.LogError("Failed to cast gameService.Game to Game."); return; } IDatabase <Droplist> database = Databases.GetDatabase <Droplist>(false); if (database == null) { return; } string text = this.ArmyDroplist; if (this.ArmyDroplistSuffix != string.Empty) { text = text + "_" + this.ArmyDroplistSuffix; } Droplist droplist; if (!database.TryGetValue(text, out droplist)) { Diagnostics.LogError("Cannot retrieve drop list '{0}' in quest definition '{1}'", new object[] { text, questBehaviour.Quest.QuestDefinition.Name }); return; } if (!string.IsNullOrEmpty(this.EmpireArmyOwnerVarName)) { global::Empire empire = null; object obj; if (questBehaviour.TryGetQuestVariableValueByName <object>(this.EmpireArmyOwnerVarName, out obj)) { if (obj is global::Empire) { empire = (obj as global::Empire); } else if (obj is int) { empire = game.Empires[(int)obj]; } if (empire != null) { this.EmpireArmyOwner = empire; } } } global::Empire empire2 = this.EmpireArmyOwner; if (empire2 == null || empire2 is LesserEmpire || this.UseBehaviorInitiatorEmpire) { empire2 = questBehaviour.Initiator; } if (this.UseBehaviorInitiatorEmpire) { this.EmpireArmyOwner = questBehaviour.Initiator; } if (this.EmpireArmyOwner is MajorEmpire && (this.EmpireArmyOwner as MajorEmpire).ELCPIsEliminated) { return; } Droplist droplist2; DroppableArmyDefinition droppableArmyDefinition = droplist.Pick(empire2, out droplist2, new object[0]) as DroppableArmyDefinition; if (droppableArmyDefinition != null) { int num = 0; if (this.ScaleWithMaxEra) { num = DepartmentOfScience.GetMaxEraNumber() - 1; } int val = 0; IDatabase <AnimationCurve> database2 = Databases.GetDatabase <AnimationCurve>(false); AnimationCurve animationCurve; if (database2 != null && database2.TryGetValue(QuestBehaviourTreeNode_Action_SpawnArmy.questUnitLevelEvolution, out animationCurve)) { float propertyValue = questBehaviour.Initiator.GetPropertyValue(SimulationProperties.GameSpeedMultiplier); val = (int)animationCurve.EvaluateWithScaledAxis((float)game.Turn, propertyValue, 1f); val = Math.Max(0, Math.Min(100, val)); } num = Math.Max(num, val); StaticString[] array = Array.ConvertAll <string, StaticString>(droppableArmyDefinition.UnitDesigns, (string input) => input); bool flag = false; IDatabase <UnitDesign> database3 = Databases.GetDatabase <UnitDesign>(false); for (int i = 0; i < array.Length; i++) { UnitDesign unitDesign; if (database3.TryGetValue(array[i], out unitDesign) && unitDesign != null && unitDesign.Tags.Contains(DownloadableContent16.TagSeafaring)) { flag = true; break; } } IEnumerable <WorldPosition> enumerable = null; questBehaviour.TryGetQuestVariableValueByName <WorldPosition>(this.ForbiddenSpawnLocationVarName, out enumerable); List <WorldPosition> list = this.SpawnLocations.ToList <WorldPosition>().Randomize(null); IWorldPositionningService service2 = game.Services.GetService <IWorldPositionningService>(); IPathfindingService service3 = game.Services.GetService <IPathfindingService>(); Diagnostics.Assert(service2 != null); WorldPosition worldPosition = WorldPosition.Invalid; if (!questBehaviour.Quest.QuestDefinition.IsGlobal) { PathfindingMovementCapacity pathfindingMovementCapacity = PathfindingMovementCapacity.Water; if (!flag) { pathfindingMovementCapacity |= PathfindingMovementCapacity.Ground; } for (int j = 0; j < list.Count; j++) { WorldPosition worldPosition2 = list[j]; if (DepartmentOfDefense.CheckWhetherTargetPositionIsValidForUseAsArmySpawnLocation(worldPosition2, pathfindingMovementCapacity)) { if (enumerable != null) { if (enumerable.Contains(worldPosition2)) { goto IL_330; } this.AddPositionToForbiddenSpawnPosition(questBehaviour, worldPosition2); } worldPosition = worldPosition2; break; } IL_330 :; } if (!service3.IsTileStopable(worldPosition, PathfindingMovementCapacity.Ground | PathfindingMovementCapacity.Water, PathfindingFlags.IgnoreFogOfWar)) { worldPosition = WorldPosition.Invalid; } if (!worldPosition.IsValid && list.Count > 0) { List <WorldPosition> list2 = new List <WorldPosition>(); Queue <WorldPosition> queue = new Queue <WorldPosition>(); worldPosition = list[0]; bool flag2 = false; if (worldPosition.IsValid) { flag2 = service2.IsWaterTile(worldPosition); } do { if (queue.Count > 0) { worldPosition = queue.Dequeue(); } for (int k = 0; k < 6; k++) { WorldPosition neighbourTileFullCyclic = service2.GetNeighbourTileFullCyclic(worldPosition, (WorldOrientation)k, 1); if (!list2.Contains(neighbourTileFullCyclic) && list2.Count < 19) { queue.Enqueue(neighbourTileFullCyclic); list2.Add(neighbourTileFullCyclic); } } if (!DepartmentOfDefense.CheckWhetherTargetPositionIsValidForUseAsArmySpawnLocation(worldPosition, pathfindingMovementCapacity) || !service3.IsTileStopable(worldPosition, PathfindingMovementCapacity.Ground | PathfindingMovementCapacity.Water, PathfindingFlags.IgnoreFogOfWar) || flag2 != service2.IsWaterTile(worldPosition)) { worldPosition = WorldPosition.Invalid; } }while (worldPosition == WorldPosition.Invalid && queue.Count > 0); } if (!worldPosition.IsValid) { string format = "Cannot find a valid position to spawn on: {0}"; object[] array2 = new object[1]; array2[0] = string.Join(",", list.Select(delegate(WorldPosition position) { WorldPosition worldPosition3 = position; return(worldPosition3.ToString()); }).ToArray <string>()); Diagnostics.LogError(format, array2); return; } } OrderSpawnArmy orderSpawnArmy; if (worldPosition.IsValid) { list.Clear(); list.Add(worldPosition); WorldOrientation worldOrientation = WorldOrientation.East; for (int l = 0; l < 6; l++) { WorldPosition neighbourTile = service2.GetNeighbourTile(worldPosition, worldOrientation, 1); bool flag3 = flag == service2.IsWaterTile(neighbourTile); if (neighbourTile.IsValid && flag3 && service3.IsTileStopable(worldPosition, PathfindingMovementCapacity.Ground | PathfindingMovementCapacity.Water, PathfindingFlags.IgnoreFogOfWar)) { list.Add(neighbourTile); } worldOrientation = worldOrientation.Rotate(1); } orderSpawnArmy = new OrderSpawnArmy(this.EmpireArmyOwner.Index, list.ToArray(), num, true, this.CanMoveOnSpawn, true, questBehaviour.Quest.QuestDefinition.IsGlobal || this.ForceGlobalArmySymbol, array); } else { orderSpawnArmy = new OrderSpawnArmy(this.EmpireArmyOwner.Index, list.ToArray(), num, true, this.CanMoveOnSpawn, true, questBehaviour.Quest.QuestDefinition.IsGlobal || this.ForceGlobalArmySymbol, array); } orderSpawnArmy.GameEntityGUID = this.ArmyGUID; Diagnostics.Log("Posting order: {0} at {1}", new object[] { orderSpawnArmy.ToString(), worldPosition }); if (!string.IsNullOrEmpty(this.TransferResourceName) && this.TransferResourceAmount > 0) { Ticket ticket; this.EmpireArmyOwner.PlayerControllers.Server.PostOrder(orderSpawnArmy, out ticket, new EventHandler <TicketRaisedEventArgs>(this.OrderSpawnArmy_TicketRaised)); return; } this.EmpireArmyOwner.PlayerControllers.Server.PostOrder(orderSpawnArmy); } } }