示例#1
0
 public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver)
 {
     _hasRoomComponent = AddComponent <IHasRoomComponent>();
     Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {});
     _animationComponent = AddComponent <IAnimationComponent>();
     Bind <IAnimationComponent>(c => _animationComponent = c, _ => {});
     _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>();
     Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {});
     _colliderComponent = AddComponent <IColliderComponent>();
     Bind <IColliderComponent>(c => _colliderComponent = c, _ => {});
     _visibleComponent = AddComponent <IVisibleComponent>();
     Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {});
     _enabledComponent = AddComponent <IEnabledComponent>();
     Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {});
     _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>();
     Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {});
     _drawableInfoComponent = AddComponent <IDrawableInfoComponent>();
     Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {});
     _shaderComponent = AddComponent <IShaderComponent>();
     Bind <IShaderComponent>(c => _shaderComponent = c, _ => {});
     _translateComponent = AddComponent <ITranslateComponent>();
     Bind <ITranslateComponent>(c => _translateComponent = c, _ => {});
     _imageComponent = AddComponent <IImageComponent>();
     Bind <IImageComponent>(c => _imageComponent = c, _ => {});
     _borderComponent = AddComponent <IBorderComponent>();
     Bind <IBorderComponent>(c => _borderComponent = c, _ => { });
     _scaleComponent = AddComponent <IScaleComponent>();
     Bind <IScaleComponent>(c => _scaleComponent = c, _ => {});
     _rotateComponent = AddComponent <IRotateComponent>();
     Bind <IRotateComponent>(c => _rotateComponent = c, _ => {});
     _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>();
     Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {});
     _modelMatrixComponent = AddComponent <IModelMatrixComponent>();
     Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {});
     _boundingBoxComponent = AddComponent <IBoundingBoxComponent>();
     Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {});
     _worldPositionComponent = AddComponent <IWorldPositionComponent>();
     Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {});
     _faceDirectionComponent = AddComponent <IFaceDirectionComponent>();
     Bind <IFaceDirectionComponent>(c => _faceDirectionComponent = c, _ => {});
     _outfitComponent = AddComponent <IOutfitComponent>();
     Bind <IOutfitComponent>(c => _outfitComponent = c, _ => {});
     _inventoryComponent = AddComponent <IInventoryComponent>();
     Bind <IInventoryComponent>(c => _inventoryComponent = c, _ => {});
     _followComponent = AddComponent <IFollowComponent>();
     Bind <IFollowComponent>(c => _followComponent = c, _ => {});
     _hotspotComponent = AddComponent <IHotspotComponent>();
     Bind <IHotspotComponent>(c => _hotspotComponent = c, _ => {});
     beforeInitComponents(resolver, outfit);
     InitComponents();
     afterInitComponents(resolver, outfit);
 }
示例#2
0
 public AGSButton(string id, Resolver resolver) : base(id, resolver)
 {
     _uIEvents = AddComponent <IUIEvents>();
     Bind <IUIEvents>(c => _uIEvents = c, _ => {});
     _skinComponent = AddComponent <ISkinComponent>();
     Bind <ISkinComponent>(c => _skinComponent = c, _ => {});
     _hasRoomComponent = AddComponent <IHasRoomComponent>();
     Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {});
     _animationComponent = AddComponent <IAnimationComponent>();
     Bind <IAnimationComponent>(c => _animationComponent = c, _ => {});
     _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>();
     Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {});
     _colliderComponent = AddComponent <IColliderComponent>();
     Bind <IColliderComponent>(c => _colliderComponent = c, _ => {});
     _visibleComponent = AddComponent <IVisibleComponent>();
     Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {});
     _enabledComponent = AddComponent <IEnabledComponent>();
     Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {});
     _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>();
     Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {});
     _drawableInfoComponent = AddComponent <IDrawableInfoComponent>();
     Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {});
     _shaderComponent = AddComponent <IShaderComponent>();
     Bind <IShaderComponent>(c => _shaderComponent = c, _ => {});
     _translateComponent = AddComponent <ITranslateComponent>();
     Bind <ITranslateComponent>(c => _translateComponent = c, _ => {});
     _imageComponent = AddComponent <IImageComponent>();
     Bind <IImageComponent>(c => _imageComponent = c, _ => {});
     _borderComponent = AddComponent <IBorderComponent>();
     Bind <IBorderComponent>(c => _borderComponent = c, _ => { });
     _scaleComponent = AddComponent <IScaleComponent>();
     Bind <IScaleComponent>(c => _scaleComponent = c, _ => {});
     _rotateComponent = AddComponent <IRotateComponent>();
     Bind <IRotateComponent>(c => _rotateComponent = c, _ => {});
     _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>();
     Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {});
     _modelMatrixComponent = AddComponent <IModelMatrixComponent>();
     Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {});
     _boundingBoxComponent = AddComponent <IBoundingBoxComponent>();
     Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {});
     _worldPositionComponent = AddComponent <IWorldPositionComponent>();
     Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {});
     _textComponent = AddComponent <ITextComponent>();
     Bind <ITextComponent>(c => _textComponent = c, _ => {});
     _buttonComponent = AddComponent <IButtonComponent>();
     Bind <IButtonComponent>(c => _buttonComponent = c, _ => {});
     beforeInitComponents(resolver);
     InitComponents();
     afterInitComponents(resolver);
 }
示例#3
0
        public override void AfterInit()
        {
            Entity.Bind <IDrawableInfoComponent>(
                c =>
            {
                _drawable          = c;
                c.PropertyChanged += _onDrawbaleChangedCallback;
                onSomethingChanged();
            }, c =>
            {
                c.PropertyChanged -= _onDrawbaleChangedCallback;
                _drawable          = null;
                onSomethingChanged();
            });
            Entity.Bind <IHasRoomComponent>(
                c => { _room = c; refreshAreaScaling(); subscribeRoom(); onSomethingChanged(); },
                c => { unsubscribeRoom(c); _room = null; refreshAreaScaling(); onSomethingChanged(); });
            Entity.Bind <IScaleComponent>(
                c => { _scale = c; c.PropertyChanged += _onScaleChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onScaleChangedCallback; _scale = null; onSomethingChanged(); });
            Entity.Bind <ITranslateComponent>(
                c => { _translate = c; c.PropertyChanged += _onTranslateChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onTranslateChangedCallback; _translate = null; onSomethingChanged(); }
                );
            Entity.Bind <IWorldPositionComponent>(
                c => { _worldPosition = c; c.PropertyChanged += _onWorldPositionChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onWorldPositionChangedCallback; _translate = null; onSomethingChanged(); }
                );
            Entity.Bind <IJumpOffsetComponent>(
                c => { _jump = c; c.PropertyChanged += _onJumpOffsetChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onJumpOffsetChangedCallback; _jump = null; onSomethingChanged(); }
                );
            Entity.Bind <IRotateComponent>(
                c => { _rotate = c; c.PropertyChanged += _onRotateChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onRotateChangedCallback; _rotate = null; onSomethingChanged(); }
                );
            Entity.Bind <IImageComponent>(
                c => { _image = c; c.PropertyChanged += _onImageChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onImageChangedCallback; _image = null; onSomethingChanged(); }
                );
            Entity.Bind <ITextComponent>(
                c => { _text = c; subscribeTextComponent(); },
                _ => { unsubscribeTextComponent(); _text = null; }
                );

            Entity.Bind <IInObjectTreeComponent>(
                c =>
            {
                _tree   = c;
                _parent = _tree.TreeNode.Parent;
                _tree.TreeNode.OnParentChanged.Subscribe(_onParentChangedCallback);
                _parent?.OnMatrixChanged.Subscribe(_onSomethingChangedCallback);
                onSomethingChanged();
            }, c =>
            {
                c.TreeNode.OnParentChanged.Unsubscribe(_onParentChangedCallback);
                c.TreeNode.Parent?.OnMatrixChanged.Unsubscribe(_onSomethingChangedCallback);
                _tree   = null;
                _parent = null;
                onSomethingChanged();
            });
        }