// Start is called before the first frame update
    void Start()
    {
        _workbench.ChangeCurrentRepairOrder()
        .Subscribe(ChangeCurrentOrder)
        .AddTo(this);

        prevButton.OnClickAsObservable()
        .Subscribe(_ =>
        {
            _soundEffectPlayer.Play(SoundEffectType.SelectButton);
            _workbench.RequestPreviewOrder();
        })
        .AddTo(this);
        nextButton.OnClickAsObservable()
        .Subscribe(_ =>
        {
            _soundEffectPlayer.Play(SoundEffectType.SelectButton);
            _workbench.RequestNextOrder();
        })
        .AddTo(this);
    }