public GameController(IEnumerable <IView> availableViews, IWindowFascade windowFascade, IBoardStrategy strategy) : base(availableViews, windowFascade) { Game game = Game.Instance; _strategy = strategy; if (strategy.ProfileName.Equals("Justtest")) { _score = new NullScore(); } else { _score = new RealScore(); } game.Score = _score; if (_spaceShipPosition == null) { _spaceShipPosition = game.Board?.GetPosition(); } var bullets = game.Board?.GetBullets() != null?game.Board?.GetBullets() : new List <Bullet>(); _boardDirector = new BoardDirector(_strategy, game.Level, game.Score, _spaceShipPosition, bullets); _builder = new BoardBuilder(); _boardDirector.Construct(_builder); game.Board = _builder.Build(); }
public HomeController(IList <IView> views, IWindowFascade windowFascade, IPlayerRepository playerRepository, IMediate mediator) : base(views, windowFascade) { _playerRepository = playerRepository; _mediator = mediator; _strategyFactory = new StrategyFactory(); }
protected Controller(IEnumerable <IView> availableViews, IWindowFascade windowFascade) { Views = new Dictionary <string, IView>(); WindowFacade = windowFascade; foreach (var view in availableViews) { Views.Add(view.Name, view); } }