public WebSocketConnectedEventArgs Fill(IWebSocketChannel channel, object userData) { Channel = channel; UserData = userData; return(this); }
public WebSocketMissHeartBeatEventArgs Fill(IWebSocketChannel channel, int count) { Channel = channel; MissCount = count; return(this); }
public WebSocketReceivedPacketEventArgs Fill(IWebSocketChannel channel, int id, object packet) { Channel = channel; _id = id; Packet = packet; return(this); }
public WebSocketSentEventArgs Fill(IWebSocketChannel channel, int sentNum, object userData) { Channel = channel; BytesSent = sentNum; UserData = userData; return(this); }
public WebSocketErrorEventArgs Fill(IWebSocketChannel channel, NetworkErrorCode code, string msg) { Channel = channel; ErrorCode = code; ErrorMessage = msg; return(this); }
public void Shutdown() { GameEntry.Event.Unsubscribe(WebSocketConnectedEventArgs.EventId, OnNetworkConnected); GameEntry.Event.Unsubscribe(WebSocketClosedEventArgs.EventId, OnNetworkClosed); GameEntry.Event.Unsubscribe(WebSocketSentEventArgs.EventId, OnNetworkSendPacket); GameEntry.Event.Unsubscribe(WebSocketMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat); GameEntry.Event.Unsubscribe(WebSocketErrorEventArgs.EventId, OnNetworkError); m_networkChannel = null; }
public void Initialize(IWebSocketChannel networkChannel) { m_networkChannel = networkChannel; Type handlerBaseType = typeof(ProtoHandlerBase); Assembly assembly = Assembly.GetExecutingAssembly(); Type[] types = assembly.GetTypes(); foreach (var type in types) { if (type.Namespace == "GameMain.Protos") { if (type.IsEnum && type.Name == "PacketType") { var arr = Enum.GetValues(type); foreach (var e in arr) { m_packetNamePrefixDict.Add((Protos.PacketType)e, e.ToString()); } } if (type.IsClass) { m_packetTypeDict.Add(type.Name, type); } } else if (type.Namespace == "GameMain" && type.IsClass && !type.IsAbstract && type.BaseType == handlerBaseType) { ProtoHandlerBase handler = (ProtoHandlerBase)Activator.CreateInstance(type); m_packetHandlerList.Add(handler); GameEntry.Event.Subscribe(handler.PacketId, handler.Handler); } } GameEntry.Event.Subscribe(WebSocketConnectedEventArgs.EventId, OnNetworkConnected); GameEntry.Event.Subscribe(WebSocketClosedEventArgs.EventId, OnNetworkClosed); GameEntry.Event.Subscribe(WebSocketSentEventArgs.EventId, OnNetworkSendPacket); GameEntry.Event.Subscribe(WebSocketMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat); GameEntry.Event.Subscribe(WebSocketErrorEventArgs.EventId, OnNetworkError); }
public WebSocketClosedEventArgs Fill(IWebSocketChannel channel) { Channel = channel; return(this); }
public override void Clear() { Channel = default(IWebSocketChannel); }