/// <summary> /// 从本地读取文件内容并传递给GameObject /// </summary> /// <param name="gameObjectName"></param> /// <param name="onLoadedCallback"></param> public void ReadFileFromLocal(string gameObjectName, string onLoadedCallback) { if (Wapper != null) { Wapper.ReadFileFromLocal(gameObjectName, onLoadedCallback); } }
/// <summary> /// 将数据加载到内存中 /// </summary> public void LoadStorageData() { #if Local_Mode #if UNITY_STANDALONE_WIN ReadStorageFileCallback(); #endif #if UNITY_WEBGL _webApiService.ReadFileFromLocal("StorageSystem", "ReadStorageFileCallback"); #endif #endif #if Lab_Mode JObject jObject = labInterSystem.SetRequestInfo(); labInterSystem.LabRequest(LabInterType.downloadReplay, jObject.ToString()); labInterSystem.RequestCallBack = ReadStorageFileCallback; #endif }