private void Awake() { rotator = GetComponent <IRotatable> (); shooting = GetComponent <IShooting> (); magazineManager = GetComponent <IWeaponMagazineManager> (); magazineManager.Initialize(stats); shooting.Initialize(stats); }
void Awake() { cameraShake = GameObject.Find("CameraShake").GetComponent <CameraShake> (); magazineManager = GetComponent <IWeaponMagazineManager>(); }