public void Start() { m_BaseWeaponInputHandler = GetComponentInChildren <IWeaponInputHandler>(); Assert.IsNotNull(m_BaseWeaponInputHandler, $"Couldn't find IWeaponInputHandler in children in {name}"); m_BaseWeaponInputHandler.ListenToInput(() => new [] { true }); }
public void Start() { m_WeaponInputHandler = GetComponentInChildren <IWeaponInputHandler>(); Assert.IsNotNull(m_WeaponInputHandler, $"Couldn't find IWeaponInputHandler in children in {name}"); m_WeaponInputHandler.ListenToInput(GetInputsDelegate); }