private static void AddWeaponToRepository (IWeapnRepository repository, string weaponName, string weaponType, string weaponRarity) { IWeaponFactory weaponFactory = new WeaponFactory(); repository.AddWeapon(weaponName, weaponFactory.CreateWeapon(weaponType, weaponRarity)); }
private static void RemoveJemFromWeapon(IWeapnRepository repository, string weaponName, int index) { IWeaponUpgrade weaponToDowngrade = FindWeaponInRepository(repository, weaponName); weaponToDowngrade.RemoveJem(index); }
private static void AddJemToWeapon (IWeapnRepository repository, string weaponName, int index, string jemType, string jemClarity) { IWeaponUpgrade weaponToUpgrade = FindWeaponInRepository(repository, weaponName); IJemFactory jemFactory = new JemFactory(); weaponToUpgrade.AddJem(index, jemFactory.CreateJem(jemType, jemClarity)); }
private static IWeaponUpgrade FindWeaponInRepository(IWeapnRepository repository, string weaponName) { IWeapon weapon = repository .Weapons .FirstOrDefault(x => x.Key == weaponName) .Value; return((IWeaponUpgrade)weapon); }
private static void PrintWeaponStatistics(IWeapnRepository repository, string weaponName) { IWeaponUpgrade weaponToPrint = FindWeaponInRepository(repository, weaponName); repository.PrintWeapon(weaponName); }