private void Start() { m_isKeyboardAndMouse = m_input.IsKeyboardAndMouse(m_localPlayerIndex); if (m_gameView != null) { if (m_gameView.IsInitialized) { m_cameraController = m_gameView.GetCameraController(m_localPlayerIndex); } else { m_gameView.Initialized += OnGameViewInitialized; } } }
private void UpdateIsOpenedState() { bool isOpened = m_settingsPanel.IsOpened || m_resultsPanel.IsOpened || m_menuPanel.IsOpened || m_consolePanel.IsOpened; if (!isOpened) { m_eventSystem.SetSelectedGameObjectOnLateUpdate(null); m_virtualMouse.RestoreVirtualMouse(); } else { m_virtualMouse.BackupVirtualMouse(); m_virtualMouse.IsVirtualMouseEnabled = m_inputManager.IsKeyboardAndMouse(m_localPlayerIndex); m_virtualMouse.IsVirtualMouseCursorVisible = m_inputManager.IsKeyboardAndMouse(m_localPlayerIndex); } m_gameState.IsMenuOpened(LocalPlayerIndex, isOpened); }
private void AddListeners(Selectable selectable) { AddListener(selectable, EventTriggerType.Select, OnSelect); AddListener(selectable, EventTriggerType.Deselect, OnDeselect); if (m_inputManager.IsKeyboardAndMouse(LocalPlayerIndex)) { AddListener(selectable, EventTriggerType.PointerEnter, OnPointerEnter); AddListener(selectable, EventTriggerType.PointerExit, OnPointerExit); } }
protected override void Start() { base.Start(); GameViewport parentViewport = GetComponentInParent <GameViewport>(); InputFieldWithVirtualKeyboard ifwk = m_inputField.GetComponent <InputFieldWithVirtualKeyboard>(); ifwk.VirtualKeyboardEnabled = !m_inputManager.IsKeyboardAndMouse(parentViewport.LocalPlayerIndex); }
private void Start() { LocalPlayerIndex = m_viewport.LocalPlayerIndex; m_cameraController = Dependencies.GameView.GetCameraController(LocalPlayerIndex); if (m_inputManager.IsKeyboardAndMouse(LocalPlayerIndex)) { m_boxSelector = Dependencies.GameView.GetBoxSelector(LocalPlayerIndex); m_boxSelector.Filtering += OnBoxSelectionFiltering; m_boxSelector.Selected += OnBoxSelection; } }
protected override void Start() { var nav = m_selectableMinimap.navigation; nav.mode = m_input.IsKeyboardAndMouse(m_viewport.LocalPlayerIndex) ? UnityEngine.UI.Navigation.Mode.None : UnityEngine.UI.Navigation.Mode.Explicit; m_selectableMinimap.navigation = nav; m_eventSystem = Dependencies.EventSystemManager.GetEventSystem(m_viewport.LocalPlayerIndex); m_cameraController = Dependencies.GameView.GetCameraController(m_viewport.LocalPlayerIndex); m_camCtrlSettings = Dependencies.Settings.PlayerCamCtrl[m_viewport.LocalPlayerIndex]; if (m_minimap.IsLoaded) { OnMinimapTextureChanged(this, EventArgs.Empty); } m_minimap.TextureChanged += OnMinimapTextureChanged; base.Start(); StartCoroutine(Fit()); UpdateVisibility(); }
private void Update() { m_playersBot.Update(Time.realtimeSinceStartup); if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex)) { return; } if (m_gameState.IsContextActionInProgress(LocalPlayerIndex)) { return; } if (m_gameState.IsMenuOpened(LocalPlayerIndex)) { return; } if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging) { return; } if (m_inputManager.GetButtonDown(InputAction.A, LocalPlayerIndex) || m_inputManager.GetButtonDown(InputAction.RMB, LocalPlayerIndex)) { m_wasAButtonDown = true; CreateMovementCmd(false, cmd => { if (cmd != null && cmd.Count > 0) { MovementCmd movementCmd = (MovementCmd)cmd[0]; if (!m_inputManager.IsKeyboardAndMouse(LocalPlayerIndex)) { m_cameraController.SetVirtualMousePosition(movementCmd.Coordinates.Last(), true, true); } } }); } else if (m_inputManager.GetButtonUp(InputAction.A, LocalPlayerIndex) || m_inputManager.GetButtonUp(InputAction.RMB, LocalPlayerIndex)) { if (m_wasAButtonDown) { CreateMovementCmd(false, cmd => { if (cmd != null && cmd.Count > 0) { MovementCmd movementCmd = (MovementCmd)cmd[0]; if (!m_inputManager.IsKeyboardAndMouse(LocalPlayerIndex)) { m_cameraController.SetVirtualMousePosition(movementCmd.Coordinates.Last(), true, true); } SubmitToEngine(m_gameState.LocalToPlayerIndex(LocalPlayerIndex), cmd); } }); m_wasAButtonDown = false; } } else if (m_inputManager.GetButtonDown(InputAction.B, LocalPlayerIndex, false, false)) { OnCancel(); } else if (m_inputManager.GetButtonDown(InputAction.Y, LocalPlayerIndex, false, false)) { m_commandsPanel.IsOpen = true; } }
private void GetPlayers() { m_progress.IsVisible = true; m_readyToGo = 0; for (int i = 0; i < m_playerMenu.Length; ++i) { m_playerMenu[i].LocalPlayerIndex = i; } for (int i = 0; i < m_playerMenu.Length; ++i) { m_playerMenu[i].Player = null; } IGameServer gameServer = Dependencies.GameServer; gameServer.GetPlayers(m_gSettings.ClientId, (error, players) => { if (gameServer.HasError(error)) { m_progress.IsVisible = false; m_notification.ShowError(error); return; } HandleDevicesChange(); int playersCount = Mathf.Min(m_inputManager.DeviceCount, players.Length); for (int i = 0; i < playersCount; ++i) { m_playerMenu[i].Player = players[i]; } for (int i = 0; i < m_inputManager.DeviceCount; ++i) { m_playerMenu[i].IsVirtualKeyboardEnabled = !m_inputManager.IsKeyboardAndMouse(i); } if (m_inputManager.DeviceCount < players.Length) { List <Guid> logoffPlayers = new List <Guid>(); for (int i = m_inputManager.DeviceCount; i < players.Length; ++i) { logoffPlayers.Add(players[i].Id); } gameServer.Logoff(m_gSettings.ClientId, logoffPlayers.ToArray(), (error2, playerIds) => { m_progress.IsVisible = false; if (gameServer.HasError(error2)) { m_notification.ShowError(error2); return; } }); } else { m_progress.IsVisible = false; } for (int i = players.Length; i < m_inputManager.DeviceCount; ++i) { m_playerMenu[i].TryAutoLogin(); } }); }