private void RaiseStateUpdatedIfNecessary (bool? hasChangedFastBefore) { var hasChangedFastNow = _innerEndPoint.HasChangedFast; // We only raise the update if the state has changed or if we don't know the state before the operation. if (hasChangedFastBefore == null || hasChangedFastBefore != hasChangedFastNow) _listener.VirtualEndPointStateUpdated (_innerEndPoint.ID, hasChangedFastNow); }
public override void Perform() { try { base.Perform(); } finally { _listener.VirtualEndPointStateUpdated(_modifiedEndPointID, _changeStateProvider()); } }