public void ProcessBufferedKeyInputs_Nothing() { var runCount = 0; _vimBuffer.KeyInputProcessed += delegate { runCount++; }; _vimBuffer.ProcessBufferedKeyInputs(); Assert.Equal(0, runCount); }
private void OnTimerTick(object sender, EventArgs e) { try { // If the Timer is still enabled then go ahead and process the buffered // KeyInput values if (_timer.IsEnabled) { _vimBuffer.ProcessBufferedKeyInputs(); } _keyMappingTimeoutHandler.RaiseTick(); } catch (Exception ex) { _protectedOperations.Report(ex); } }