static void DoProcessMergesButton( bool isEnabled, string processMergesButtonText, IViewSwitcher switcher, IWorkspaceWindow workspaceWindow, GuiMessage.IGuiMessage guiMessage, MergeViewLogic mergeViewLogic, Action afterProcessMergesAction) { GUI.enabled = isEnabled; if (DrawActionButton.For(processMergesButtonText)) { mergeViewLogic.ProcessMerges( workspaceWindow, switcher, guiMessage, new List <string>(), MergeContributorType.MergeContributors, afterProcessMergesAction, null); } GUI.enabled = true; }
internal ContinueWithPendingChangesQuestionerBuilder( IViewSwitcher viewSwitcher, EditorWindow parentWindow) { mViewSwitcher = viewSwitcher; mParentWindow = parentWindow; }
internal AssetOperations( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IHistoryViewLauncher historyViewLauncher, ViewHost viewHost, NewIncomingChangesUpdater newIncomingChangesUpdater, IAssetStatusCache assetStatusCache, IMergeViewLauncher mergeViewLauncher, IGluonViewSwitcher gluonViewSwitcher, EditorWindow parentWindow, IAssetSelection assetSelection, bool isGluonMode) { mWkInfo = wkInfo; mWorkspaceWindow = workspaceWindow; mViewSwitcher = viewSwitcher; mHistoryViewLauncher = historyViewLauncher; mViewHost = viewHost; mNewIncomingChangesUpdater = newIncomingChangesUpdater; mAssetStatusCache = assetStatusCache; mMergeViewLauncher = mergeViewLauncher; mGluonViewSwitcher = gluonViewSwitcher; mAssetSelection = assetSelection; mIsGluonMode = isGluonMode; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(parentWindow); mProgressControls = new EditorProgressControls(mGuiMessage); }
internal ChangesetsTab( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IHistoryViewLauncher historyViewLauncher, EditorWindow parentWindow, bool isGluonMode) { mWkInfo = wkInfo; mParentWindow = parentWindow; mIsGluonMode = isGluonMode; BuildComponents( wkInfo, workspaceWindow, viewSwitcher, historyViewLauncher, parentWindow); mProgressControls = new ProgressControlsForViews(); mSplitterState = PlasticSplitterGUILayout.InitSplitterState( new float[] { 0.50f, 0.50f }, new int[] { 100, (int)UnityConstants.DIFF_PANEL_MIN_WIDTH }, new int[] { 100000, 100000 } ); mBorderColor = EditorGUIUtility.isProSkin ? (Color) new Color32(35, 35, 35, 255) : (Color) new Color32(153, 153, 153, 255); ((IRefreshableView)this).Refresh(); }
internal static void BuildOperations( WorkspaceInfo wkInfo, WorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IHistoryViewLauncher historyViewLauncher, GluonGui.ViewHost viewHost, PlasticGui.WorkspaceWindow.NewIncomingChangesUpdater incomingChangesUpdater, IMergeViewLauncher mergeViewLauncher, PlasticGui.Gluon.IGluonViewSwitcher gluonViewSwitcher, EditorWindow parentWindow, bool isGluonMode) { if (!sIsEnabled) { Enable(); } sOperations = new AssetOperations( wkInfo, workspaceWindow, viewSwitcher, historyViewLauncher, viewHost, incomingChangesUpdater, PlasticPlugin.AssetStatusCache, mergeViewLauncher, gluonViewSwitcher, parentWindow, sAssetSelection, isGluonMode); }
internal PlasticGUIClient( WorkspaceInfo wkInfo, IViewSwitcher switcher, IMergeViewLauncher mergeViewLauncher, ViewHost viewHost, PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges, NewIncomingChangesUpdater developerNewIncomingChangesUpdater, GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater, EditorWindow parentWindow, GuiMessage.IGuiMessage guiMessage) { mWkInfo = wkInfo; mSwitcher = switcher; mMergeViewLauncher = mergeViewLauncher; mViewHost = viewHost; mPendingChanges = pendingChanges; mDeveloperNewIncomingChangesUpdater = developerNewIncomingChangesUpdater; mGluonNewIncomingChangesUpdater = gluonNewIncomingChangesUpdater; mPlasticWindow = parentWindow; mGuiMessage = guiMessage; ((IWorkspaceWindow)this).UpdateTitle(); mCheckedStateManager = new CheckedStateManager(); mDeveloperProgressOperationHandler = new Developer.ProgressOperationHandler(mWkInfo, this); mGluonProgressOperationHandler = new Gluon.ProgressOperationHandler(this); }
internal ChangesetsTab( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IHistoryViewLauncher historyViewLauncher, EditorWindow parentWindow, bool isGluonMode) { mWkInfo = wkInfo; mParentWindow = parentWindow; mIsGluonMode = isGluonMode; BuildComponents( wkInfo, workspaceWindow, viewSwitcher, historyViewLauncher, parentWindow); mProgressControls = new ProgressControlsForViews(); mSplitterState = PlasticSplitterGUILayout.InitSplitterState( new float[] { 0.50f, 0.50f }, new int[] { 100, 100 }, new int[] { 100000, 100000 } ); ((IRefreshableView)this).Refresh(); }
internal BranchesTab( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IMergeViewLauncher mergeViewLauncher, IUpdateReport updateReport, NewIncomingChangesUpdater developerNewIncomingChangesUpdater, EditorWindow parentWindow) { mWkInfo = wkInfo; mParentWindow = parentWindow; mProgressControls = new ProgressControlsForViews(); mProgressControls = new ProgressControlsForViews(); BuildComponents( wkInfo, workspaceWindow, viewSwitcher, mergeViewLauncher, updateReport, developerNewIncomingChangesUpdater, parentWindow); ((IRefreshableView)this).Refresh(); }
public AnsweringViewModel(TestController tester, IViewSwitcher viewSwitcher) { _testController = tester; _viewSwitcher = viewSwitcher; GetListOfExaminationItems(); CheckAnswersCommand = new Command((a) => { return(true); }, (a) => CheckAnswers()); }
public EntryPointViewModel(IViewSwitcher viewSwitcher, int numberOfKnownWords) { _viewSwitcher = viewSwitcher; NumberOfKnownWords = numberOfKnownWords; _questionsCommand = new Command((a) => { return(NumberOfKnownWords != 0); }, (a) => StartAnsweringMode()); _learnedWordsCommand = new Command((a) => { return(true); }, (a) => StartLearnedWordsMode()); }
public ResultsViewModel(TestController tester, IViewSwitcher viewSwitcher) { _testController = tester; _viewSwitcher = viewSwitcher; _questionsCommand = new Command((a) => { return(true); }, (a) => StartAnsweringMode()); _learnedWordsCommand = new Command((a) => { return(true); }, (a) => StartLearnedWordsMode()); RefreshListOfExaminationItems(); }
internal PendingChangesTab( WorkspaceInfo wkInfo, ViewHost viewHost, bool isGluonMode, WorkspaceWindow workspaceWindow, IViewSwitcher switcher, IMergeViewLauncher mergeViewLauncher, IHistoryViewLauncher historyViewLauncher, PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges, NewIncomingChangesUpdater developerNewIncomingChangesUpdater, GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater, IAssetStatusCache assetStatusCache, NotificationDrawer notificationDrawer, EditorWindow parentWindow) { mWkInfo = wkInfo; mViewHost = viewHost; mIsGluonMode = isGluonMode; mWorkspaceWindow = workspaceWindow; mHistoryViewLauncher = historyViewLauncher; mPendingChanges = pendingChanges; mDeveloperNewIncomingChangesUpdater = developerNewIncomingChangesUpdater; mGluonNewIncomingChangesUpdater = gluonNewIncomingChangesUpdater; mAssetStatusCache = assetStatusCache; mNotificationDrawer = notificationDrawer; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(parentWindow); mMergeViewLauncher = mergeViewLauncher; mCheckedStateManager = new CheckedStateManager(); mNewChangesInWk = NewChangesInWk.Build( mWkInfo, new BuildWorkspacekIsRelevantNewChange()); BuildComponents(isGluonMode, parentWindow); mBorderColor = EditorGUIUtility.isProSkin ? (Color) new Color32(35, 35, 35, 255) : (Color) new Color32(153, 153, 153, 255); mProgressControls = new ProgressControlsForViews(); workspaceWindow.RegisterPendingChangesProgressControls(mProgressControls); mPendingChangesOperations = new PendingChangesOperations( mWkInfo, workspaceWindow, switcher, mergeViewLauncher, this, mProgressControls, workspaceWindow, null, null, null); InitIgnoreRulesAndRefreshView(mWkInfo.ClientPath, this); }
public MenuLayer(IGuiServices guiServices, IViewSwitcher viewSwitcher, ITexts texts, ICommonGuiFactory commonGuiFactory) : base(guiServices) { _viewSwitcher = viewSwitcher; _texts = texts; _commonGuiFactory = commonGuiFactory; }
public TerrainView(IGuiServices guiServices, TerrainLayer terrainLayer, CharactersLayer charactersLayer, IViewSwitcher viewSwitcher) : base(guiServices) { _viewSwitcher = viewSwitcher; Layers = new List <Layer> { terrainLayer, charactersLayer }; }
internal ContinueWithPendingChangesQuestioner( string title, string explanation, IViewSwitcher viewSwitcher, EditorWindow parentWindow) { mTitle = title; mExplanation = explanation; mViewSwitcher = viewSwitcher; mParentWindow = parentWindow; }
public CommonGuiFactory( IGuiServices guiServices, ITexts texts, IGameArchive gameArchive, IViewSwitcher viewSwitcher) { _guiServices = guiServices; _texts = texts; _gameArchive = gameArchive; _viewSwitcher = viewSwitcher; }
static ConfirmContinueWithPendingChangesDialog Create( string title, string explanation, IViewSwitcher viewSwitcher) { var instance = CreateInstance <ConfirmContinueWithPendingChangesDialog>(); instance.mTitle = title; instance.mExplanation = explanation; instance.mViewSwitcher = viewSwitcher; return(instance); }
public CityIncidents(IArmiesRepository armiesRepository, ICharactersRepository charactersRepository, IDefinitionsRepository definitionsRepository, IArmiesHelper armiesHelper, IMessagesService messagesService, IViewSwitcher viewSwitcher) { _armiesRepository = armiesRepository; _charactersRepository = charactersRepository; _definitionsRepository = definitionsRepository; _armiesHelper = armiesHelper; _messagesService = messagesService; _viewSwitcher = viewSwitcher; }
public BattleManager(IArmiesRepository armiesRepository, IPlayersRepository playersRepository, IArmiesHelper armiesHelper, ICitiesHelper citiesHelper, IMessagesService messagesService, IViewSwitcher viewSwitcher) { _playersRepository = playersRepository; _armiesRepository = armiesRepository; _armiesHelper = armiesHelper; _citiesHelper = citiesHelper; _messagesService = messagesService; _viewSwitcher = viewSwitcher; }
internal IncomingChangesTab( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher switcher, NewIncomingChangesUpdater newIncomingChangesUpdater, EditorWindow parentWindow) { mWkInfo = wkInfo; mWorkspaceWindow = workspaceWindow; mSwitcher = switcher; mNewIncomingChangesUpdater = newIncomingChangesUpdater; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(); BuildComponents(mWkInfo); mProgressControls = new ProgressControlsForViews(); mCooldownClearUpdateSuccessAction = new CooldownWindowDelayer( DelayedClearUpdateSuccess, UnityConstants.NOTIFICATION_CLEAR_INTERVAL); PlasticNotifier plasticNotifier = new PlasticNotifier(); mMergeController = new MergeController( mWkInfo, null, null, EnumMergeType.IncomingMerge, true, plasticNotifier, null); mMergeViewLogic = new MergeViewLogic( mWkInfo, EnumMergeType.IncomingMerge, true, mMergeController, plasticNotifier, ShowIncomingChangesFrom.NotificationBar, null, mNewIncomingChangesUpdater, null, this, NewChangesInWk.Build(mWkInfo, new BuildWorkspacekIsRelevantNewChange()), mProgressControls, null); ((IRefreshableView)this).Refresh(); }
internal DiffPanel( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, EditorWindow parentWindow) { mWkInfo = wkInfo; mWorkspaceWindow = workspaceWindow; mViewSwitcher = viewSwitcher; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(parentWindow); BuildComponents(); mProgressControls = new ProgressControlsForViews(); }
void BuildComponents( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IMergeViewLauncher mergeViewLauncher, IUpdateReport updateReport, NewIncomingChangesUpdater developerNewIncomingChangesUpdater, EditorWindow parentWindow) { mSearchField = new SearchField(); mSearchField.downOrUpArrowKeyPressed += SearchField_OnDownOrUpArrowKeyPressed; DateFilter.Type dateFilterType = EnumPopupSetting <DateFilter.Type> .Load( UnityConstants.BRANCHES_DATE_FILTER_SETTING_NAME, DateFilter.Type.LastMonth); mDateFilter = new DateFilter(dateFilterType); BranchesListHeaderState headerState = BranchesListHeaderState.GetDefault(); TreeHeaderSettings.Load(headerState, UnityConstants.BRANCHES_TABLE_SETTINGS_NAME, (int)BranchesListColumn.CreationDate, false); mBranchesListView = new BranchesListView( headerState, BranchesListHeaderState.GetColumnNames(), new BranchesViewMenu(this), sizeChangedAction: OnBranchesListViewSizeChanged); mBranchesListView.Reload(); mBranchOperations = new BranchOperations( wkInfo, workspaceWindow, viewSwitcher, mergeViewLauncher, this, ViewType.BranchesView, mProgressControls, updateReport, new ContinueWithPendingChangesQuestionerBuilder(viewSwitcher, parentWindow), developerNewIncomingChangesUpdater); }
internal IncomingChangesTab( WorkspaceInfo wkInfo, IViewSwitcher switcher, PlasticGUIClient plasticClient, NewIncomingChangesUpdater newIncomingChangesUpdater, EditorWindow parentWindow) { mWkInfo = wkInfo; mSwitcher = switcher; mPlasticClient = plasticClient; mNewIncomingChangesUpdater = newIncomingChangesUpdater; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(parentWindow); BuildComponents(mWkInfo); mProgressControls = new ProgressControlsForViews(); PlasticNotifier plasticNotifier = new PlasticNotifier(); mMergeController = new MergeController( mWkInfo, null, null, EnumMergeType.IncomingMerge, true, plasticNotifier, null); mMergeViewLogic = new MergeViewLogic( mWkInfo, EnumMergeType.IncomingMerge, true, mMergeController, plasticNotifier, ShowIncomingChangesFrom.NotificationBar, null, mNewIncomingChangesUpdater, null, this, NewChangesInWk.Build(mWkInfo, new BuildWorkspacekIsRelevantNewChange()), mProgressControls, null); ((IRefreshableView)this).Refresh(); }
public LearnedItemsAddViewModel(TestController testController, IViewSwitcher viewSwitcher) { _viewSwitcher = viewSwitcher; _testController = testController; GetQuestionsCommand = new Command( CanExecute: (a) => { return(_testController.GetNumberOfKnownItems() != 0); }, Execute: (a) => StartAnsweringMode()); foreach (var en in Enum.GetValues(typeof(LearnedWordTypeEnum))) { _allowedWordTypes.Add((LearnedWordTypeEnum)en); } _messageDisplay = "Add the new words that you've learned!"; UpdateLearnedWordControl(); }
internal DiffPanel( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IHistoryViewLauncher historyViewLauncher, EditorWindow parentWindow, bool isGluonMode) { mWkInfo = wkInfo; mWorkspaceWindow = workspaceWindow; mViewSwitcher = viewSwitcher; mHistoryViewLauncher = historyViewLauncher; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(parentWindow); mIsGluonMode = isGluonMode; BuildComponents(); mProgressControls = new ProgressControlsForViews(); }
void BuildComponents( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher viewSwitcher, IHistoryViewLauncher historyViewLauncher, EditorWindow parentWindow) { mSearchField = new SearchField(); mSearchField.downOrUpArrowKeyPressed += SearchField_OnDownOrUpArrowKeyPressed; DateFilter.Type dateFilterType = EnumPopupSetting <DateFilter.Type> .Load( UnityConstants.CHANGESETS_DATE_FILTER_SETTING_NAME, DateFilter.Type.LastMonth); mDateFilter = new DateFilter(dateFilterType); ChangesetsListHeaderState headerState = ChangesetsListHeaderState.GetDefault(); TreeHeaderSettings.Load(headerState, UnityConstants.CHANGESETS_TABLE_SETTINGS_NAME, (int)ChangesetsListColumn.CreationDate, false); mChangesetsListView = new ChangesetsListView( headerState, ChangesetsListHeaderState.GetColumnNames(), new ChangesetsViewMenu(this, this, mIsGluonMode), sizeChangedAction: OnChangesetsListViewSizeChanged, selectionChangedAction: OnSelectionChanged, doubleClickAction: ((IChangesetMenuOperations)this).DiffChangeset); mChangesetsListView.Reload(); mIsChangesPanelVisible = BoolSetting.Load( UnityConstants.CHANGESETS_SHOW_CHANGES_SETTING_NAME, true); mDiffPanel = new DiffPanel( wkInfo, workspaceWindow, viewSwitcher, historyViewLauncher, parentWindow, mIsGluonMode); }
static void DoProcessMergesButton( bool isEnabled, string processMergesButtonText, IViewSwitcher switcher, PlasticGUIClient plasticClient, GuiMessage.IGuiMessage guiMessage, MergeViewLogic mergeViewLogic) { GUI.enabled = isEnabled; if (DrawActionButton.For(processMergesButtonText)) { mergeViewLogic.ProcessMerges( plasticClient, switcher, guiMessage, new List <string>(), MergeContributorType.MergeContributors, Refresh.UnityAssetDatabase); } GUI.enabled = true; }
internal static bool ConfirmContinue( string title, string explanation, IViewSwitcher viewSwitcher, EditorWindow parentWindow) { ConfirmContinueWithPendingChangesDialog dialog = Create( title, explanation, viewSwitcher); if (dialog.RunModal(parentWindow) != ResponseType.Ok) { return(false); } if (dialog.mIsSwitchToConfirmationChecked) { SavePreference(); } return(true); }