示例#1
0
 override public void Disconnect(bool bDestroying)
 {
     this.spatial = null;
     viewMeshes.InvalidateViewMeshes();
     if (bDestroying)
     {
         this.mesh = null;
     }
 }
示例#2
0
 void release_view_meshes()
 {
     if (view_meshes != null)
     {
         view_meshes.InvalidateViewMeshes();
         view_meshes.Dispose();
         view_meshes = null;
     }
 }