// is called on startup public override void Init() { RC.ClearColor = new float4(0.1f, 0.1f, 0.5f, 1); _meshCube = MeshReader.LoadMesh(@"Assets/Cube.obj.model"); _spTexture = Shaders.GetTextureShader(RC); _textureParam = _spTexture.GetShaderParam("texture1"); _videoStream = VideoManager.Instance.LoadVideoFromFile(@"Assets/pot.webm", true); //_videoStream = VideoManager.Instance.LoadVideoFromCamera(0, false); }
public void UpdateTextureFromVideoStream(IVideoStreamImp stream, ITextureHandle tex) { throw new System.NotImplementedException(); }