public ParkingFineMenuHandler(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IWorkEquipmentManager workEquipmentManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager) : base(playerInfoManager, workInfoManager) { _workEquipmentManager = workEquipmentManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; }
public WreckerManager(IResolutionRoot kernel) { _playerInfoManager = kernel.Get <IPlayerInfoManager>(); _workInfoManager = kernel.Get <IWorkInfoManager>(); _vehicleInfoManager = kernel.Get <IVehicleInfoManager>(); _vehicleManager = kernel.Get <IVehicleManager>(); }
public LoginManager( IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IPlayersAppearanceProvider playersAppearanceProvider, IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IJailManager jailManager, ICreatingCharManager creatingCharManager, IGtaCharacter gtaCharacter, IInventoryManager inventoryManager, IGiftsManager giftsManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _playersAppearanceProvider = playersAppearanceProvider; _jailManager = jailManager; _creatingCharManager = creatingCharManager; _gtaCharacter = gtaCharacter; _inventoryManager = inventoryManager; _giftsManager = giftsManager; }
public HouseMenuHandler(IHouseManager houseManager, IPlayerInfoManager playerInfoManager, IVehicleInfoManager vehicleInfoManager, IVehicleManager vehicleManager) { _houseManager = houseManager; _playerInfoManager = playerInfoManager; _vehicleInfoManager = vehicleInfoManager; _vehicleManager = vehicleManager; }
public Parking(IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _clanManager = clanManager; }
public VehicleTrunkManager(IPlayerInfoManager playerInfoManager, IVehicleInfoManager vehicleInfoManager, IInventoryManager inventoryManager, IInventoryHelper inventoryHelper) { _playerInfoManager = playerInfoManager; _vehicleInfoManager = vehicleInfoManager; _inventoryManager = inventoryManager; _inventoryHelper = inventoryHelper; }
public VehicleActionsMenuHandler(IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IVehicleTrunkManager vehicleTrunkManager) { _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _vehicleTrunkManager = vehicleTrunkManager; }
public VehicleShowroomMenuHandler(IVehiclesProvider vehiclesProvider, IVehicleInfoManager vehicleInfoManager, IPlayerInfoManager playerInfoManager, IHouseManager houseManager, IClanManager clanManager) { _vehiclesProvider = vehiclesProvider; _vehicleInfoManager = vehicleInfoManager; _playerInfoManager = playerInfoManager; _houseManager = houseManager; _clanManager = clanManager; }
public HouseManager( IHousesProvider housesProvider, IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IHouseEventManager houseEventManager, IStorageManager storageManager, IVehicleInfoManager vehicleInfoManager) { _housesProvider = housesProvider; _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; _houseEventManager = houseEventManager; _storageManager = storageManager; _vehicleInfoManager = vehicleInfoManager; }
/// <summary> /// Конструктор с инициализацией полей /// </summary> public Main(IResolutionRoot kernel) { ServerKernel.Kernel = kernel; _worldInitializer = kernel.Get <IWorldInitializer>(); _databaseSynchronizer = kernel.Get <IDatabaseSynchronizer>(); _finishDownloadManager = kernel.Get <IPlayerFinishDownloadManager>(); _playerConnectManager = kernel.Get <IPlayerConnectManager>(); _playerDisconnectManager = kernel.Get <IPlayerDisconnectManager>(); _playerRespawn = kernel.Get <IPlayerRespawnManager>(); _playerDamagedManager = kernel.Get <IPlayerDamagedManager>(); _playerDeathManager = kernel.Get <IPlayerDeathManager>(); _vehicleEnterManager = kernel.Get <IVehicleEnterManager>(); _chatHandler = kernel.Get <IChatHandler>(); _playerManager = kernel.Get <IPlayerManager>(); _vehicleManager = kernel.Get <IVehicleManager>(); _vehicleInfoManager = kernel.Get <IVehicleInfoManager>(); _giftsManager = kernel.Get <IGiftsManager>(); }
public ParkingNpc(IPointCreator pointCreator, IVehicleInfoManager vehicleInfoManager) { _pointCreator = pointCreator; _vehicleInfoManager = vehicleInfoManager; }
public TuningGarage(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _playerInfoManager = kernel.Get <IPlayerInfoManager>(); _vehicleInfoManager = kernel.Get <IVehicleInfoManager>(); }
public VehicleManager(IResolutionRoot kernel) { _vehicleInfoManager = kernel.Get <IVehicleInfoManager>(); }
public TuningMenuHandler(IPlayerInfoManager playerInfoManager, IVehicleInfoManager vehicleInfoManager) { _playerInfoManager = playerInfoManager; _vehicleInfoManager = vehicleInfoManager; }