//Finds the vehicle that takes the least time during Rainy weather public Tuple <string, double> calculate_rainy_time() { double _least_time, _minimum_time; string _vehicle; double rainy_craters = Convert.ToDouble(_craters + (_craters * 0.2)); IVehicle car = factory.get_vehicle_time("Car"); IVehicle tuktuk = factory.get_vehicle_time("Tuktuk"); double car_time = car.Calculate_vehicletime(rainy_craters, _distance, _speed); double tuktuk_time = tuktuk.Calculate_vehicletime(rainy_craters, _distance, _speed); if (!(car_time == tuktuk_time)) { _minimum_time = Math.Min(car_time, tuktuk_time); if (_minimum_time == car_time) { _least_time = car_time; _vehicle = "CAR"; } else { _least_time = tuktuk_time; _vehicle = "TUKTUK"; } return(new Tuple <string, double>(_vehicle, _least_time)); } _least_time = tuktuk_time; _vehicle = "TUKTUK"; return(new Tuple <string, double>(_vehicle, _least_time)); }
//Finds the vehicle that takes the least time during Windy weather public Tuple <string, double> calculate_windy_time() { double _least_time, _minimum_time; string _vehicle; IVehicle car = factory.get_vehicle_time("Car"); IVehicle bike = factory.get_vehicle_time("Bike"); double car_time = car.Calculate_vehicletime(_craters, _distance, _speed); double bike_time = bike.Calculate_vehicletime(_craters, _distance, _speed); if (!(car_time == bike_time)) { _minimum_time = Math.Min(car_time, bike_time); if (_minimum_time == car_time) { _least_time = car_time; _vehicle = "CAR"; } else { _least_time = bike_time; _vehicle = "BIKE"; } return(new Tuple <string, double>(_vehicle, _least_time)); } _least_time = bike_time; _vehicle = "BIKE"; return(new Tuple <string, double>(_vehicle, _least_time)); }
//Finds the vehicle that takes the least time during Sunny weather public Tuple <string, double> calculate_sunnny_time() { double _least_time, _minimum_time; string _vehicle; double sunny_craters = Convert.ToDouble(_craters - (_craters * 0.1)); IVehicle car = factory.get_vehicle_time("Car"); IVehicle bike = factory.get_vehicle_time("Bike"); IVehicle tuktuk = factory.get_vehicle_time("Tuktuk"); double car_time = car.Calculate_vehicletime(sunny_craters, _distance, _speed); double bike_time = bike.Calculate_vehicletime(sunny_craters, _distance, _speed); double tuktuk_time = tuktuk.Calculate_vehicletime(sunny_craters, _distance, _speed); if ((car_time == bike_time) & (bike_time == tuktuk_time)) { _least_time = bike_time; _vehicle = "BIKE"; } else if ((car_time == bike_time) & (tuktuk_time > bike_time)) { _least_time = bike_time; _vehicle = "BIKE"; } else if ((tuktuk_time == bike_time) & (car_time > tuktuk_time)) { _least_time = bike_time; _vehicle = "BIKE"; } else if ((car_time == tuktuk_time) & (bike_time > tuktuk_time)) { _least_time = tuktuk_time; _vehicle = "TUKTUK"; } else { _minimum_time = Math.Min(car_time, Math.Min(bike_time, tuktuk_time)); if (_minimum_time == car_time) { _least_time = car_time; _vehicle = "CAR"; } else if (_minimum_time == bike_time) { _least_time = bike_time; _vehicle = "BIKE"; } else { _least_time = tuktuk_time; _vehicle = "TUKTUK"; } } return(new Tuple <string, double>(_vehicle, _least_time)); }