private void JoinRoom(IUserToken token, int roomId) { string userId = this._userBiz.GetUser(token).id; PResult result = this._roomBiz.Get(roomId, out Room room); if (result != PResult.SUCCESS) { this.Reply(token, Module.HALL, Command.QCMD_JOIN_ROOM, result); } else { result = this._roomBiz.Join(userId, room); if (result == PResult.SUCCESS) { token.CALL_HALL_ACMD_JOIN_ROOM(room.id); this._roomBiz.Brocast(room, ProtocolManager.PACKET_ROOM_ACMD_ROOM_INFO(DTOHelper.GetRoomInfoDTO(room)), token); } } }
private void CreateRoom(IUserToken token, string name) { string userId = this._userBiz.GetUser(token).id; PResult result = this._roomBiz.Create(userId, name, out Room room); this.Reply(token, Module.HALL, Command.QCMD_CREATE_ROOM, result); if (result == PResult.SUCCESS) { BizFactory.HALL_BIZ.Brocast(ProtocolManager.PACKET_HALL_ACMD_BRO_ROOM_CREATED(DTOHelper.GetRoomDTO(room))); //把玩家放进房间 result = this._roomBiz.Join(userId, room); if (result != PResult.SUCCESS) { this.Reply(token, Module.HALL, Command.QCMD_CREATE_ROOM, result); } else { token.CALL_HALL_ACMD_JOIN_ROOM(room.id); } } }