public MoveManager(IShip ship) { _ship = ship; _horizontal = new PCUserAxisInputHorizontal(); _vertical = new PCUserAxisInputVertical(); }
public MovementInput(ICharacterModel character) { _horizontal = new PCUserAxisInputHorizontal(); _vertical = new PCUserAxisInputVertical(); _movePlayer = new Movement(character); _rotationPlayer = new Rotation(character); _direction = Vector3.zero; }