protected void Init(string url, string menu)
    {
        //资源加载
        UrlAssetBundleLoadCtrl.logMode = AssetBundles.UrlAssetBundleLoadCtrl.LogMode.JustErrors;
        activeLoader = new UrlAssetBundleLoadCtrl(url, menu);

#if UNITY_EDITOR
        canSimulation = url.Contains(Application.streamingAssetsPath + "/" + defultMenu);
        if (canSimulation)
        {
            simuationLoader = new SimulationLoader(this);
        }
#endif
    }