protected void Init(string url, string menu) { //资源加载 UrlAssetBundleLoadCtrl.logMode = AssetBundles.UrlAssetBundleLoadCtrl.LogMode.JustErrors; activeLoader = new UrlAssetBundleLoadCtrl(url, menu); #if UNITY_EDITOR canSimulation = url.Contains(Application.streamingAssetsPath + "/" + defultMenu); if (canSimulation) { simuationLoader = new SimulationLoader(this); } #endif }