private void Run() { try { this.UpperLayer = _channelFactory.CreateChannel(this); int read = 0; while (_running && read >= 0) { read = _server.Read(_recvBuffer, 0, _recvBuffer.Length); if (read > 0) this.UpperLayer.Receive(new ByteArray(_recvBuffer, (int)read)); } } finally { _server.Close(); } }
private void Run() { try { this.UpperLayer = _channelFactory.CreateChannel(this); int read = 0; while (_running && read >= 0) { read = _server.Read(_recvBuffer, 0, _recvBuffer.Length); if (read > 0) { this.UpperLayer.Receive(new ByteArray(_recvBuffer, (int)read)); } } } finally { _server.Close(); } }