示例#1
0
    public static GameSaver gameSaver; //TODO rm
    void Start()
    {
        IObjectCreator   creator         = new ObjectCreator();
        IInputMamager    inputMamager    = new InputManager();
        IObjectPublisher publisher       = new ObjectPubisher(creator, inputMamager);
        IMeshManager     meshManager     = new MeshManager(publisher);
        IGameplayManager gameplayManager = new GameplayManager(meshManager);


        var updateManagerHolder = new GameObject("UpdateManagerHolder");

        updateManagerHolder.AddComponent <UpdateManager>();
        updateManagerHolder.AddComponent <Corutinier>();


        IUpdateManager updateManager = updateManagerHolder.GetComponent <UpdateManager>();

        updateManager.AddSubscriber(gameplayManager);
        inputMamager.AddSubscriber(gameplayManager);
        ICorutinier corutinier = updateManagerHolder.GetComponent <Corutinier>();

        gameSaver = new GameSaver(gameplayManager);
        gameSaver.Restore();
        //gameplayManager.FillMesh(Constants.HEIGHT-1);
        //meshFiller.FillMesh();
    }