public DefaultConnectedClientFactory( IUpdateDetector updateDetector, IConnectionGroupProvider connectionGroupProvider) { _updateDetector = updateDetector; _connectionGroupProvider = connectionGroupProvider; }
public ConnectInitializer( IUpdateDetector updateDetector, IEnumerable <IConnectHook> connectHooks) { _updateDetector = updateDetector; _connectHooks = connectHooks; }
public EngageConnectionInitializer( ICombatRoomStore combatRoomStore, IUpdateDetector updateDetector) { _combatRoomStore = combatRoomStore; _updateDetector = updateDetector; }
public ConnectionInitializer( IUpdateDetector updateDetector, IPlayerRepository playerRepository) { _updateDetector = updateDetector; _playerRepository = playerRepository; }
public async Task ShouldSetUpdateDetector( [Frozen] IUpdateDetector updateDetector, AnonymousConnectionInitializer sut) { var client = await sut.ConnectAsync(Create <IConnection>(), Cts.Token); Assert.Equal(updateDetector, GetPrivateField(client, "_updateDetector")); }
/// <summary> /// Initializes a new instance of the <see cref="ConnectedClient"/> class. /// Sets the single group of the client. /// </summary> /// <param name="clientId">Unique connected client identity. There /// should be no any clients connected at the same time with the same /// identity.</param> /// <param name="connection">Client's connection.</param> /// <param name="updateDetector">Update detector for marking groups for /// update when the group changes.</param> /// <param name="group">Messaging group where the client is placed initially.</param> public ConnectedClient( string clientId, IConnection connection, IUpdateDetector updateDetector, string group) : this(clientId, connection, updateDetector) { _groups = new(new[] { group }); }
public ConnectedClient( string clientId, IConnection connection, IUpdateDetector updateDetector, IEnumerable <string> groups) : this(clientId, connection, updateDetector) { _groups = new(groups); }
private ConnectedClient( string clientId, IConnection connection, IUpdateDetector updateDetector) { ClientId = clientId; Connection = connection; _updateDetector = updateDetector; }
public void ShouldNotMarkForUpdateOnCreation(IUpdateDetector updateDetector) { _ = new ConnectedClient( Create <string>(), Create <IConnection>(), updateDetector, Create <string>()); Mock.Get(updateDetector).Verify(x => x.MarkForUpdate(It.IsAny <IEnumerable <string> >()), Times.Never); }
/// <summary> /// Initializes a new instance of the <see cref="ConnectedClient"/> class. /// </summary> /// <param name="clientId">Unique connected client identity. There /// should be no any clients connected at the same time with the same /// identity.</param> /// <param name="connection">Client's connection.</param> /// <param name="group">Messaging group where the client is placed initially.</param> /// <param name="updateDetector">Update detector for marking groups for /// update when the group changes.</param> public ConnectedClient( string clientId, IConnection connection, string group, IUpdateDetector updateDetector) { ClientId = clientId; Connection = connection; _group = group; _updateDetector = updateDetector; }
public async Task ShouldSetUpdateDetector( [Frozen] IUpdateDetector updateDetector, ConnectInitializer sut) { var client = await sut.ConnectAsync(_validConnection, Cts.Token); Assert.Equal(updateDetector, GetPrivateField(client, "_updateDetector")); client.Group = "new"; Mock.Get(updateDetector).Verify(x => x.MarkForUpdate("new")); }
public void ShouldBeCreatedUsingConstructor( string clientId, IConnection connection, string group, IUpdateDetector updateDetector) { var client = new ConnectedClient(clientId, connection, updateDetector, group); Assert.Equal(clientId, client.ClientId); Assert.Equal(connection, client.Connection); Assert.Equal(group, client.Group); Assert.Equal(updateDetector, GetPrivateField(client, "_updateDetector")); }
public ConnectionHandler( ILogger <ConnectionHandler> logger, IConnectionInitializer connectionInitializer, IConnectedClientStore connectedClients, IMessageDispatcher messageDispatcher, IUpdateDetector updateDetector, IUpdater updater) { _logger = logger; _connectionInitializer = connectionInitializer; _connectedClients = connectedClients; _messageDispatcher = messageDispatcher; _updateDetector = updateDetector; _updater = updater; }
public async Task ShouldSetConnectionAndUpdateDetector( IConnection connection, PlayerId playerId, [Frozen] IUpdateDetector updateDetector, ConnectionInitializer sut) { var joinMessage = Fixture.Build <Join>() .With(x => x.PlayerId, playerId) .Create(); Mock.Get(connection).Setup(x => x.ReceiveAsync(Cts.Token)) .ReturnsAsync(joinMessage); var client = await sut.ConnectAsync(connection, Cts.Token); Assert.Equal(connection, client.Connection); Assert.Equal(updateDetector, GetPrivateField(client, "_updateDetector")); }
public ConnectionHandler( ILogger <ConnectionHandler> logger, IConnectionInitializer connectionInitializer, IConnectedClientStore connectedClients, IMessageDispatcher messageDispatcher, IQueryDispatcher queryDispatcher, IUpdateDetector updateDetector, IMessageTypeCache messageTypeCache, IEnumerable <IConnectedClientInitializer> connectedClientInitializers, IUpdater updater) { _logger = logger; _connectionInitializer = connectionInitializer; _connectedClients = connectedClients; _messageDispatcher = messageDispatcher; _queryDispatcher = queryDispatcher; _updateDetector = updateDetector; _messageTypeCache = messageTypeCache; _connectedClientInitializers = connectedClientInitializers; _updater = updater; }
public static void MarkForUpdate(this IUpdateDetector updateDetector, string group) { updateDetector.MarkForUpdate(EnumerableHelpers.AsEnumerable(group)); }
public ClientWithUpdateDetectorBuilder(IUpdateDetector updateDetector) { _updateDetector = updateDetector; }
public ConnectedClientStore(IUpdateDetector updateDetector) { _updateDetector = updateDetector; }