/// <summary>
        /// Draws the parameters rows.
        /// </summary>
        /// <param name="unityInterface">The unity interface.</param>
        /// <param name="foldout">If set to <c>true</c> [foldout].</param>
        /// <param name="fullMethodDescriptionsList">The full method descriptions list.</param>
        /// <param name="serializedObjects">The serialized objects.</param>
        /// <param name="lockParametersRows">If set to <c>true</c> [lock parameters rows].</param>
        public void DrawParametersRows(IUnityInterfaceWrapper unityInterface, bool foldout, List <FullMethodDescription> fullMethodDescriptionsList, Dictionary <Type, ISerializedObjectWrapper> serializedObjects, bool lockParametersRows)
        {
            if (fullMethodDescriptionsList != null && fullMethodDescriptionsList.Count > 0 && foldout /* && !lockParametersRows*/)
            {
                bool theCallBeforeMethodsHaveParameters = false;
                foreach (FullMethodDescription fullMethodDescription in fullMethodDescriptionsList)
                {
                    if (fullMethodDescription.Parameters.Parameters.Length > 0)
                    {
                        if (fullMethodDescription.MainMethod != null)
                        {
                            theCallBeforeMethodsHaveParameters = true;
                        }

                        if (theCallBeforeMethodsHaveParameters)
                        {
                            unityInterface.EditorGUILayoutSeparator();
                            unityInterface.EditorGUILayoutBeginHorizontal();
                            float  currentViewWidth = unityInterface.EditorGUIUtilityCurrentViewWidth();
                            string text             = this.GetHeaderTextForFullMethodDescription(fullMethodDescription);
                            unityInterface.EditorGUILayoutLabelFieldTruncate(text, currentViewWidth);
                            unityInterface.EditorGUILayoutEndHorizontal();
                        }

                        this.DrawParametersRows(unityInterface, foldout, fullMethodDescription, serializedObjects, lockParametersRows);
                    }
                }

                unityInterface.EditorGUILayoutSeparator();
                unityInterface.EditorGUILayoutSeparator();
            }
        }
        /// <summary>
        /// Draws the given errors.
        /// </summary>
        /// <param name="errors">The errors.</param>
        /// <param name="unityInterface">The unity interface.</param>
        public void Errors(List <UnityTestBDDError> errors, IUnityInterfaceWrapper unityInterface)
        {
            BDDExtensionRunner bddExtensionRunner = this.component.gameObject.GetComponent <BDDExtensionRunner>();
            string             openComponentButtonTextureFullPath = Utilities.GetAssetFullPath(bddExtensionRunner, this.OpenComponentButtonTextureFileName);
            string             errorTextureFullPath = Utilities.GetAssetFullPath(bddExtensionRunner, this.ErrorTextureFileName);

            foreach (UnityTestBDDError error in errors)
            {
                unityInterface.EditorGUILayoutBeginHorizontal();
                unityInterface.EditorGUILayoutSeparator();
                unityInterface.EditorGUILayoutSeparator();
                unityInterface.EditorGUILayoutEndHorizontal();
                unityInterface.EditorGUILayoutBeginHorizontal();
                float             currentViewWidth    = unityInterface.EditorGUIUtilityCurrentViewWidth();
                Texture2D         errorTexture        = unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D));
                GUILayoutOption[] errorTextureOptions = new GUILayoutOption[2] {
                    unityInterface.GUILayoutWidth(24), unityInterface.GUILayoutHeight(24)
                };
                unityInterface.EditorGUILayoutLabelField(errorTexture, errorTextureOptions);
                float labelWidth = currentViewWidth - 100;
                unityInterface.EditorGUILayoutLabelField(error.Message, labelWidth);

                Texture2D         openComponentButtonTexture = unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D));
                GUILayoutOption[] options = new GUILayoutOption[2] {
                    unityInterface.GUILayoutWidth(24), unityInterface.GUILayoutHeight(24)
                };
                if (unityInterface.GUILayoutButton(openComponentButtonTexture, EditorStyles.label, options))
                {
                    if (error.MethodMethodInfo != null)
                    {
                        SourcesManagement.OpenMethodSourceCode(error.MethodMethodInfo, unityInterface);
                    }
                    else if (error.Component != null)
                    {
                        SourcesManagement.OpenSourceCode(error.Component, unityInterface);
                    }
                    else
                    {
                        MethodInfo[] methods = this.component.GetType().GetMethods();
                        foreach (MethodInfo method in methods)
                        {
                            if (method.DeclaringType.Name.Equals(this.component.GetType().Name))
                            {
                                SourcesManagement.OpenSourceCode(method, unityInterface);
                            }
                        }
                    }
                }

                unityInterface.EditorGUILayoutEndHorizontal();
            }
        }
        /// <summary>
        /// Draws the given errors.
        /// </summary>
        /// <param name="errors">The errors.</param>
        /// <param name="unityInterface">The unity interface.</param>
        /// <param name="bddExtensionRunner">The BDD extension runner.</param>
        public void Errors(List <UnityTestBDDError> errors, IUnityInterfaceWrapper unityInterface, BDDExtensionRunner bddExtensionRunner)
        {
            string openComponentButtonTextureFullPath = Utilities.GetAssetFullPath(bddExtensionRunner, this.OpenComponentButtonTextureFileName);
            string errorTextureFullPath = Utilities.GetAssetFullPath(bddExtensionRunner, this.ErrorTextureFileName);

            foreach (UnityTestBDDError error in errors)
            {
                unityInterface.EditorGUILayoutBeginHorizontal();
                unityInterface.EditorGUILayoutSeparator();
                unityInterface.EditorGUILayoutSeparator();
                unityInterface.EditorGUILayoutEndHorizontal();
                unityInterface.EditorGUILayoutBeginHorizontal();
                float currentViewWidth = unityInterface.EditorGUIUtilityCurrentViewWidth();
                if (error.ShowRedExclamationMark)
                {
                    Texture2D         errorTexture        = unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D));
                    GUILayoutOption[] errorTextureOptions = new GUILayoutOption[2] {
                        unityInterface.GUILayoutWidth(24), unityInterface.GUILayoutHeight(24)
                    };
                    unityInterface.EditorGUILayoutLabelField(errorTexture, errorTextureOptions);
                }

                float labelWidth = currentViewWidth - 100;
                unityInterface.EditorGUILayoutLabelField(error.Message, labelWidth);

                Texture2D         openComponentButtonTexture = unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D));
                GUILayoutOption[] options = new GUILayoutOption[2] {
                    unityInterface.GUILayoutWidth(24), unityInterface.GUILayoutHeight(24)
                };
                if (error.ShowButton)
                {
                    if (unityInterface.GUILayoutButton(openComponentButtonTexture, EditorStyles.label, options))
                    {
                        if (error.MethodMethodInfo != null)
                        {
                            SourcesManagement.OpenMethodSourceCode(error.MethodMethodInfo, unityInterface);
                        }
                        else if (error.Component != null)
                        {
                            SourcesManagement.OpenSourceCode(error.Component, unityInterface);
                        }
                    }
                }

                unityInterface.EditorGUILayoutEndHorizontal();
            }
        }
示例#4
0
        /// <summary>
        /// Draws the options.
        /// </summary>
        /// <param name="businessLogicData">The business logic data.</param>
        /// <param name="isStaticScenario">If set to <c>true</c> [is static scenario].</param>
        /// <param name="script">The script.</param>
        /// <param name="unityInterface">The unity interface.</param>
        /// <param name="bddComponents">The BDD components.</param>
        private void DrawOptions(RunnerEditorBusinessLogicData businessLogicData, bool isStaticScenario, BDDExtensionRunner script, IUnityInterfaceWrapper unityInterface, Component[] bddComponents)
        {
            Rect rect = unityInterface.EditorGUILayoutGetControlRect();

            businessLogicData.OptionsFoldout = unityInterface.EditorGUIFoldout(rect, businessLogicData.OptionsFoldout, "Options");
            if (businessLogicData.OptionsFoldout)
            {
                if (!isStaticScenario)
                {
                    this.ForceRebuildParametersButton(script, bddComponents);
                }

                unityInterface.EditorGUILayoutSeparator();
                this.ChooseBetweenUpdateAndFixedUpdate(script, this.unityIntefaceWrapper);
                float  width = unityInterface.EditorGUIUtilityCurrentViewWidth();
                int    numberOfSeparatorChars = (int)width / 7;
                string text = string.Empty.PadLeft(numberOfSeparatorChars, '_');

                unityInterface.EditorGUILayoutLabelFieldTruncate(text, width);
            }
        }
        public void Errors_Should_CallTheExpectedUnityEditorStatements_Given_OneErrorOnAComponent()
        {
            UnityTestBDDComponentBaseEditorBusinessLogicTestFirstDynamicComponent component = UnitTestUtility.CreateComponent <UnityTestBDDComponentBaseEditorBusinessLogicTestFirstDynamicComponent>();
            BDDExtensionRunner runner = UnitTestUtility.CreateComponent <BDDExtensionRunner>(component.gameObject);

            BaseBDDComponentEditorBusinessLogic unityTestBDDComponentBaseEditorBusinessLogic = new BaseBDDComponentEditorBusinessLogic(component);
            string expectedMessage          = "Message";
            List <UnityTestBDDError> errors = new List <UnityTestBDDError>();
            UnityTestBDDError        error  = new UnityTestBDDError();

            error.Message          = expectedMessage;
            error.Component        = component;
            error.MethodMethodInfo = null;
            errors.Add(error);

            string errorTextureFullPath = Utilities.GetAssetFullPath(runner, unityTestBDDComponentBaseEditorBusinessLogic.ErrorTextureFileName);
            string openComponentButtonTextureFullPath = Utilities.GetAssetFullPath(runner, unityTestBDDComponentBaseEditorBusinessLogic.OpenComponentButtonTextureFileName);

            IUnityInterfaceWrapper unityInterface = Substitute.For <IUnityInterfaceWrapper>();

            unityInterface.EditorGUIUtilityCurrentViewWidth().Returns(600f);
            float     labelWidth   = 500f;
            Texture2D inputTexture = new Texture2D(10, 10);

            unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D)).Returns(inputTexture);
            Texture2D errorTexture = new Texture2D(10, 10);

            unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D)).Returns(errorTexture);

            GUILayoutOption buttonWidth = GUILayout.Width(16);

            unityInterface.GUILayoutWidth(24).Returns(buttonWidth);
            GUILayoutOption buttonHeight = GUILayout.Height(16);

            unityInterface.GUILayoutHeight(24).Returns(buttonHeight);
            GUILayoutOption[] options = new GUILayoutOption[2];
            options[0] = buttonWidth;
            options[1] = buttonHeight;
            unityInterface.GUILayoutButton(inputTexture, EditorStyles.label, options).Returns(false);
            GUILayoutOption[] errorTextureOptions = new GUILayoutOption[2];
            errorTextureOptions[0] = buttonWidth;
            errorTextureOptions[1] = buttonHeight;
            unityTestBDDComponentBaseEditorBusinessLogic.Errors(errors, unityInterface);

            Received.InOrder(() =>
            {
                unityInterface.EditorGUILayoutBeginHorizontal();
                unityInterface.EditorGUILayoutSeparator();
                unityInterface.EditorGUILayoutSeparator();
                unityInterface.EditorGUILayoutEndHorizontal();
                unityInterface.EditorGUILayoutBeginHorizontal();
                unityInterface.EditorGUIUtilityCurrentViewWidth();
                unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D));
                unityInterface.GUILayoutWidth(24);
                unityInterface.GUILayoutHeight(24);
                unityInterface.EditorGUILayoutLabelField(errorTexture, Arg.Is <GUILayoutOption[]>(x => x.SequenceEqual(errorTextureOptions) == true));
                unityInterface.EditorGUILayoutLabelField(expectedMessage, labelWidth);
                unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D));
                unityInterface.GUILayoutWidth(24);
                unityInterface.GUILayoutHeight(24);
                unityInterface.GUILayoutButton(inputTexture, EditorStyles.label, Arg.Is <GUILayoutOption[]>(x => x.SequenceEqual(options) == true));
                unityInterface.EditorGUILayoutEndHorizontal();
            });
        }