public static IUnifiedContainerSelectWindow ShowSelectWindow(string resultTypeName, bool selectingForProjectAsset, IUnifiedContainerPropertyDrawer.SerializedContainer serializedContainer, IEnumerable<IUnifiedContainerPropertyDrawer.SelectableObject> selectableObjects)
 {
     var window = (IUnifiedContainerSelectWindow) CreateInstance(typeof(IUnifiedContainerSelectWindow));
     window.Initialize(resultTypeName, selectingForProjectAsset, serializedContainer, selectableObjects);
     window.ShowUtility();
     return window;
 }
 private GUIObjectNodeHelper(ObjectNode objectNode, IUnifiedContainerPropertyDrawer.SerializedContainer serializedContainer)
 {
     _objectNode = objectNode;
     _serializedContainer = serializedContainer;
     _displayFoldout = _objectNode.Children.Any();
 }
 public static void ObjectNodeGUI(ObjectNode objectNode, IUnifiedContainerPropertyDrawer.SerializedContainer serializedContainer, GUIStyle style, int indentLevel)
 {
     IUnifiedGUIHelper.HorizontalBlock(() =>
     {
         var helper = new GUIObjectNodeHelper(objectNode, serializedContainer);
         helper.DrawGUI(style, indentLevel);
     });
 }
    private void Initialize(string resultTypeName, bool selectingForProjectAsset, IUnifiedContainerPropertyDrawer.SerializedContainer serializedContainer, IEnumerable<IUnifiedContainerPropertyDrawer.SelectableObject> selectableObject)
    {
        serializedContainer.SetSelecting(true);
        _resultTypeName = resultTypeName;
        _selectingForProjectAsset = selectingForProjectAsset;
        title = string.Format("Implementing {0} {1}", _resultTypeName, _selectingForProjectAsset ? "( project assets only )" : "");

        _serializedContainer = serializedContainer;
        _allObjects = new SelectableObjectsHierarchyBuilder().BuildSelectableObjectsList(selectableObject, _serializedContainer.ObjectField, out _selectingProjectAssets);
        _projectAssets = _allObjects.Where(g => g.IsProjectAsset).ToList();
        _sceneAssets = _allObjects.Where(g => !g.IsProjectAsset).ToList();
        _projectAssetsExist = _projectAssets.Any();
        _sceneAssetsExist = _sceneAssets.Any();
        _selectingProjectAssets = (_selectingProjectAssets || _selectingForProjectAsset) || (_projectAssetsExist && !_sceneAssetsExist);
        _close = false;
    }