public LinesCounter( IGrid grid, IUiUpdater uiUpdater) { _grid = grid; _uiUpdater = uiUpdater; }
public ScoreCounter( LinesRewardConfig linesRewardConfig, LinesCounter linesCounter, IUiUpdater uiUpdater) { _linesRewardConfigConfig = linesRewardConfig; _linesCounter = linesCounter; _uiUpdater = uiUpdater; }
public CArray(IUiUpdater uiUpdater, int size, bool insertRandomNumbers) : base(uiUpdater) { Reset(size); if (!insertRandomNumbers) { return; } AddRrandomNumbers(); }
public LevelController( DifficultyConfig difficultyConfig, LinesCounter linesCounter, IUpgradable[] upgradableObjects, IUiUpdater uiUpdater) { _difficultyConfig = difficultyConfig; _linesCounter = linesCounter; _upgradableObjects = upgradableObjects; _uiUpdater = uiUpdater; }
protected TestBedBase(IUiUpdater uiUpdater) { UiUpdater = uiUpdater; }