public UIImage( Color defaultColor, Graphic graphicComponent, Transform imageTrans, IUISystemProcessFactory processFactory, float changeColorTime ) { thisGraphicComponent = graphicComponent; thisOriginalColor = defaultColor; SetColor(thisOriginalColor); thisImageTrans = imageTrans; thisDefaultBrightness = GetCurrentBrightness(); thisDarkenedBrightness = Mathf.Lerp( thisDefaultBrightness, 0f, .5f ); thisDefaultColor = GetColorAtBrightness(thisDefaultBrightness); thisDarkenedColor = GetColorAtBrightness(thisDarkenedBrightness); SetColor(thisDefaultColor); thisProcessFactory = processFactory; thisChangeColorTime = changeColorTime; }
public QuantityRollerConstArg( IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uiElementFactory, IQuantityRollerAdaptor quaRolAdaptor, IUIImage image, int maxQuantity, Vector2 panelDim, Vector2 padding, Vector2 rollerNormalizedPos ) : base( uim, processFactory, uiElementFactory, quaRolAdaptor, image, ActivationMode.None ) { thisMaxQuantity = maxQuantity; thisUIEFactory = uieFactory; thisPanelDim = panelDim; thisPadding = padding; thisRollerNormalizedPos = rollerNormalizedPos; }
public GenericSingleElementScrollerConstArg( Vector2 relativeCursorLength, ScrollerAxis scrollerAxis, Vector2 rubberBandLimitMultiplier, Vector2 relativeCursorPosition, bool isEnabledInertia, float newScrollSpeedThreshold, IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uieFactory, IGenericSingleElementScrollerAdaptor uia, IUIImage image, ActivationMode activationMode ) : base( scrollerAxis, relativeCursorPosition, rubberBandLimitMultiplier, isEnabledInertia, newScrollSpeedThreshold, uim, processFactory, uieFactory, uia, image, activationMode ) { thisRelativeCursorLength = relativeCursorLength; }
public PopUpConstArg( IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uiElementFactory, IPopUpAdaptor popUpAdaptor, IUIImage image, ActivationMode activationMode, IPopUpManager popUpManager, bool hidesOnTappingOthers, PopUpMode popUpMode ) : base( uim, processFactory, uiElementFactory, popUpAdaptor, image, activationMode ) { thisPopUpManager = popUpManager; thisHidesOnTappingOthers = hidesOnTappingOthers; thisPopUpMode = popUpMode; }
public IUIElement CreateUIElementWithIndexText( int index, Vector2 sizeDelta, IUISystemProcessFactory processFactory ) { IIndexElementAdaptorInitializationData initData = new IndexElementAdaptorInitializationData ( index, thisFont, thisFontSize, thisImageColor, thisImageDefaultDarkness, thisImageDarkenedDarkness ); IIndexElementAdaptorInstantiationData instData = new IndexElementAdaptorInstantiationData( initData ); IndexElementAdaptor uia = this.CreateInstatiableUIA <IndexElementAdaptor>(instData); IUIAdaptorBaseInitializationData baseInitializationData = new RootUIAActivationData ( thisUIM, processFactory, this ); uia.GetReadyForActivation(baseInitializationData, false); return(uia.GetUIElement()); }
public ScrollerConstArg( ScrollerAxis scrollerAxis, Vector2 relativeCursorPosition, Vector2 rubberBandLimitMultiplier, bool isEnabledInertia, float newScrollSpeedThreshold, IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uieFactory, IScrollerAdaptor uia, IUIImage uiImage, ActivationMode activationMode ) : base( uim, processFactory, uieFactory, uia, uiImage, activationMode ) { thisScrollerAxis = scrollerAxis; thisRelativeCursorPos = relativeCursorPosition; thisRubberBandLimitMultiplier = rubberBandLimitMultiplier; thisIsEnabledInertia = isEnabledInertia; thisNewScrollSpeedThreshold = newScrollSpeedThreshold; }
public UIElementGroupConstArg( int columnCountConstraint, int rowCountConstraint, bool topToBottom, bool leftToRight, bool rowToColumn, IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uieFactory, IUIElementGroupAdaptor uia, IUIImage image, ActivationMode activationMode ) : base( uim, processFactory, uieFactory, uia, image, activationMode ) { thisColumnCountConstraint = columnCountConstraint; thisRowCountConstraint = rowCountConstraint; thisTopToBottom = topToBottom; thisLeftToRight = leftToRight; thisRowToColumn = rowToColumn; }
public PointerUpInputProcessStateConstArg( IUIAdaptorInputStateEngine engine, IUISystemProcessFactory processFactory ) : base( engine ) { thisProcessFactory = processFactory; }
public ConstArg( IUISystemProcessFactory processFactory, IPopUpStateImplementor implementor, float processTime ) { thisProcessFactory = processFactory; thisImplementor = implementor; thisProcessTime = processTime; }
public PopUpStateEngineConstArg( IUISystemProcessFactory processFactory, IPopUp popUp, IPopUpManager popUpManager, PopUpMode popUpMode ) { thisProcessFactory = processFactory; thisPopUp = popUp; thisPopUpManager = popUpManager; thisPopUpMode = popUpMode; }
public ConstArg( IUIManager uiManager, IUIElement uiElement, IUIAdaptor uiAdaptor, IUISystemProcessFactory processFactory ) { thisUIManager = uiManager; thisUIAdaptor = uiAdaptor; thisUIElement = uiElement; thisProcessFactory = processFactory; }
public PointerDownInputProcessStateConstArg( IUIAdaptorInputStateEngine engine, IUIManager uiManager, int velocityStackSize, IUISystemProcessFactory processFactory ) : base( engine, uiManager, velocityStackSize ) { thisProcessFactory = processFactory; }
public UIEActivationStateEngine( IUISystemProcessFactory processFactory, IUIElement uiElement, ActivationMode activationMode ) { thisProcessFactory = processFactory; thisUIElement = uiElement; thisActivationMode = activationMode; thisActivatingState = new UIEActivatingState(this); thisActivationCompletedState = new UIEActivationCompletedState(this); thisDeactivatingState = new UIEDeactivatingState(this); thisDeactivationCompletedState = new UIEDeactivationCompletedState(this); SetToDeactivationCompletedState(); }
public UIAdaptorInputStateEngine( IConstArg arg ) { IUIAdaptor uia = arg.uiAdaptor; thisUIE = arg.uiElement; IUISystemProcessFactory procFac = arg.processFactory; thisUIManager = arg.uiManager; IUIAdaptorInputStateConstArg pointerUpInputStateArg = new UIAdaptorInputStateConstArg( this ); thisWaitingForFirstTouchState = new WaitingForFirstTouchState( pointerUpInputStateArg ); IPointerDownInputProcessStateConstArg pointerDownProcessStateArg = new PointerDownInputProcessStateConstArg( this, thisUIManager, thisVelocityStackSize, // thisUIManager.GetSwipeVelocityThreshold(), // thisUIManager.GetSwipeDistanceThreshold(), procFac ); thisWaitingForTapState = new WaitingForTapState( pointerDownProcessStateArg ); thisWaitingForReleaseState = new WaitingForReleaseState( pointerDownProcessStateArg ); IPointerUpInputProcessStateConstArg pointerUpInputProcessStateArg = new PointerUpInputProcessStateConstArg( this, procFac ); thisWaitingForNextTouchState = new WaitingForNextTouchState( pointerUpInputProcessStateArg ); SetWithInitState(); ResetTouchCounter(); }
public UIElementConstArg( IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uiElementFactory, IUIAdaptor uia, IUIImage image, ActivationMode activationMode ) { thisUIM = uim; thisProcessFactory = processFactory; thisUIElementFactory = uiElementFactory; thisUIA = uia; thisImage = image; thisActivationMode = activationMode; }
public UIImage( Graphic graphicComponent, Transform imageTrans, float defaultBrightness, float darkenedBrightness, IUISystemProcessFactory processFactory ) { thisGraphicComponent = graphicComponent; thisOriginalColor = GetColor(); thisImageTrans = imageTrans; thisDefaultBrightness = defaultBrightness; thisDarkenedBrightness = darkenedBrightness; thisDefaultColor = GetColorAtBrightness(thisDefaultBrightness); thisDarkenedColor = GetColorAtBrightness(thisDarkenedBrightness); SetColor(thisDefaultColor); thisProcessFactory = processFactory; }
public PointerDownInputProcessStateConstArg( IUIAdaptorInputStateEngine engine, IUIManager uiManager, int velocityStackSize, // float swipeVelocityThreshold, // float swipeDistanceThreshold, IUISystemProcessFactory processFactory ) : base( engine, uiManager, velocityStackSize // , // swipeVelocityThreshold, // swipeDistanceThreshold ) { thisProcessFactory = processFactory; }
public CyclableUIElementGroupScrollerConstArg( bool[] isCycleEnabled, int initiallyCursoredElementIndex, int[] cursorSize, float startSearchSpeed, bool activatesCursoredElementsOnly, Vector2 relativeCursorPosition, ScrollerAxis scrollerAxis, Vector2 rubberBandLimitMultiplier, bool isEnabledInertia, bool swipeToSnapNext, float newScrollSpeedThreshold, IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uieFactory, IUIElementGroupScrollerAdaptor uia, IUIImage image, ActivationMode activationMode ) : base( initiallyCursoredElementIndex, cursorSize, startSearchSpeed, activatesCursoredElementsOnly, relativeCursorPosition, scrollerAxis, rubberBandLimitMultiplier, isEnabledInertia, swipeToSnapNext, newScrollSpeedThreshold, uim, processFactory, uieFactory, uia, image, activationMode ) { thisIsCycleEnabled = isCycleEnabled; }
TestGenericSingleElementScroller CreateGenericSingleElementScroller(Vector2 relativeCursorLength) { ScrollerAxis scrollerAxis = ScrollerAxis.Both; Vector2 rubberBandLimitMultiplier = new Vector2(.1f, .1f); Vector2 relativeCursorPosition = new Vector2(.5f, .5f); IUIManager uim = Substitute.For <IUIManager>(); IUISystemProcessFactory processFactory = Substitute.For <IUISystemProcessFactory>(); IUIElementFactory uieFactory = Substitute.For <IUIElementFactory>(); IGenericSingleElementScrollerAdaptor uia = Substitute.For <IGenericSingleElementScrollerAdaptor>(); Rect scrollerRect = new Rect(Vector2.zero, new Vector2(200f, 100f)); uia.GetRect().Returns(scrollerRect); IUIElement child = Substitute.For <IUIElement>(); IUIAdaptor childUIA = Substitute.For <IUIAdaptor>(); Rect elementRect = new Rect(Vector2.zero, new Vector2(100f, 100f)); childUIA.GetRect().Returns(elementRect); child.GetUIAdaptor().Returns(childUIA); List <IUIElement> returnedList = new List <IUIElement>(new IUIElement[] { child }); uia.GetChildUIEs().Returns(returnedList); IUIImage image = Substitute.For <IUIImage>(); float newScrollSpeedThreshold = 200f; IGenericSingleElementScrollerConstArg arg = new GenericSingleElementScrollerConstArg( relativeCursorLength, scrollerAxis, rubberBandLimitMultiplier, relativeCursorPosition, true, newScrollSpeedThreshold, uim, processFactory, uieFactory, uia, image, ActivationMode.None ); return(new TestGenericSingleElementScroller(arg)); }
public DigitPanelSetConstArg( IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uiElementFactory, IUIAdaptor uia, IUIImage image, int digitPlace, Vector2 panelDim, Vector2 padding ) : base( uim, processFactory, uiElementFactory, uia, image, ActivationMode.None ) { thisDigitPlace = digitPlace; }
public DigitPanelConstArg( IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uiElementFactory, IDigitPanelAdaptor digitPanelAdaptor, IUIImage image, Vector2 panelDim, float localPosY ) : base( uim, processFactory, uiElementFactory, digitPanelAdaptor, image, ActivationMode.None ) { thisPanelDim = panelDim; thisLocalPosY = localPosY; }
public void StartNewActivationProcess_ActivationModeIsAlpha_SwtchesProcessProperly() { ITestUIEActivationStateEngineConstArg arg = CreateMockConstArg(); arg.activationMode.Returns(ActivationMode.Alpha); TestUIEActivationStateEngine engine = new TestUIEActivationStateEngine(arg); IUISystemProcessFactory procFactory = arg.processFactory; IAlphaActivatorUIEActivationProcess process = Substitute.For <IAlphaActivatorUIEActivationProcess>(); procFactory.CreateAlphaActivatorUIEActivationProcess(arg.uiElement, engine, true).Returns(process); IUIEActivationProcess prevProcess = Substitute.For <IUIEActivationProcess>(); prevProcess.IsRunning().Returns(true); engine.SetRunningProcess(prevProcess); engine.StartNewActivateProcess(); prevProcess.Received(1).Stop(); process.Received(1).Run(); Assert.That(engine.GetCurRunningProcess_Test(), Is.SameAs(process)); }
public ColorChangeButtonConstArg( IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uieFactory, IColorChangeButtonAdaptor uia, IUIImage uiImage, IUIAdaptor targetUIAdaptor, Color targetColor, Text targetText ) : base( uim, processFactory, uieFactory, uia, uiImage, ActivationMode.None ) { thisTargetUIAdaptor = targetUIAdaptor; thisTargetColor = targetColor; thisText = targetText; }
public RootUIAActivationData(IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uiElementFactory) : base(uim, processFactory, uiElementFactory) { }
public AbsUIAActivationData(IUIManager uim, IUISystemProcessFactory processFactory, IUIElementFactory uiElementFactory) { thisUIM = uim; thisProcessFactory = processFactory; thisUIElementFactory = uiElementFactory; }
public QuantityAnimationEngine(IUISystemProcessFactory processFactory) { thisProcessFactory = processFactory; }