/// <summary> /// Find module installer components for auto install with settings from unity editor. /// </summary> /// <param name="_gamemanagerGO"></param> public void ModuleAutoInstallerOverride(GameObject _gamemanagerGO) { // DataModule if (_gamemanagerGO.GetComponentInChildren <ModuleInstaller <IDataModule> >()) { IDataModule dm = _gamemanagerGO.GetComponentInChildren <ModuleInstaller <IDataModule> >().InstallModule(); DataModule.SetupModule(dm, dm.Settings); //typeof(IMyInterface).IsAssignableFrom(typeof(MyType)) //typeof().GetInterfaces().Contains(typeof(IMyInterface)) } // LocalizationModule if (_gamemanagerGO.GetComponentInChildren <ModuleInstaller <ILocalizationModule> >()) { ILocalizationModule dm = _gamemanagerGO.GetComponentInChildren <ModuleInstaller <ILocalizationModule> >().InstallModule(); LocalizationModule.SetupModule(dm, dm.Settings); } // PlayerProfileModule Install if (_gamemanagerGO.GetComponentInChildren <ModuleInstaller <IPlayerProfileModule> >()) { IPlayerProfileModule moduleInstance = _gamemanagerGO.GetComponentInChildren <ModuleInstaller <IPlayerProfileModule> >().InstallModule(); PlayerProfile.SetupModule(moduleInstance, moduleInstance.Settings); } // UIModule Install if (_gamemanagerGO.GetComponentInChildren <ModuleInstaller <IUIModule> >()) { IUIModule moduleInstance = _gamemanagerGO.GetComponentInChildren <ModuleInstaller <IUIModule> >().InstallModule(); UIModule.SetupModule(moduleInstance, moduleInstance.Settings); } // SceneModule Install if (_gamemanagerGO.GetComponentInChildren <ModuleInstaller <ISceneModule> >()) { ISceneModule moduleInstance = _gamemanagerGO.GetComponentInChildren <ModuleInstaller <ISceneModule> >().InstallModule(); SceneModule.SetupModule(moduleInstance, moduleInstance.Settings); } }
public ActionResult Edit(long id) { AddEditUIModuleViewModel vModel = new AddEditUIModuleViewModel { AuthedUser = UserManager.FindById(User.Identity.GetUserId()) }; IUIModule obj = TemplateCache.Get <IUIModule>(id); if (obj == null) { string message = "That does not exist"; return(RedirectToAction("Index", new { Message = message })); } vModel.DataObject = obj; vModel.Name = obj.Name; vModel.BodyHtml = obj.BodyHtml.Value; vModel.Height = obj.Height; vModel.Width = obj.Width; vModel.HelpText = obj.HelpText.Value; vModel.SystemDefault = obj.SystemDefault; return(View("~/Views/GameAdmin/UIModules/Edit.cshtml", vModel)); }
public ActionResult RemoveUIModule(long ID, string authorize) { string message; if (string.IsNullOrWhiteSpace(authorize) || !ID.ToString().Equals(authorize)) { message = "You must check the proper authorize radio button first."; } else { ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); IUIModule obj = TemplateCache.Get <IUIModule>(ID); if (obj == null) { message = "That does not exist"; } else if (obj.Remove(authedUser.GameAccount, authedUser.GetStaffRank(User))) { LoggingUtility.LogAdminCommandUsage("*WEB* - RemoveUIModule[" + ID.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Delete Successful."; } else { message = "Error; Removal failed."; } } return(RedirectToAction("UIModules", new { Message = message })); }
public ActionResult EditUIModule(long id, AddEditUIModuleViewModel vModel) { ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); IUIModule obj = TemplateCache.Get <IUIModule>(id); string message; if (obj == null) { message = "That does not exist"; return(RedirectToAction("UIModules", new { Message = message })); } obj.Name = vModel.Name; obj.BodyHtml = vModel.BodyHtml; obj.Height = vModel.Height; obj.Width = vModel.Width; obj.HelpText = vModel.HelpText; if (obj.Save(authedUser.GameAccount, authedUser.GetStaffRank(User))) { LoggingUtility.LogAdminCommandUsage("*WEB* - EditUIModule[" + obj.Id.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Edit Successful."; } else { message = "Error; Edit failed."; } return(RedirectToAction("UIModules", new { Message = message })); }
/// <summary> /// Module Setup. /// </summary> /// <param name="_concreteModule">Concrete module implementation to set as active module behaviour.</param> /// <returns></returns> public IUIModule SetupModule(IUIModule _concreteModule, IModuleSettings _settings = null) { ConcreteModuleImplementation = _concreteModule.SetupModule(_concreteModule, _settings); if (ConcreteModuleImplementation == null) { OnSetupError(); } return(ConcreteModuleImplementation); }
public JsonResult <IUIModule> GetUIModuleContent(string moduleName) { IUIModule module = TemplateCache.GetByName <IUIModule>(moduleName); if (module != null) { return(Json(module)); } return(null); }
public static void Dispose() { if (_currModule != null) { _currModule.Leave(); _currModule = null; } if (Stage.inst != null) { Stage.inst.Dispose(); } }
public ActionResult Remove(long removeId = -1, string authorizeRemove = "", long unapproveId = -1, string authorizeUnapprove = "") { string message; if (!string.IsNullOrWhiteSpace(authorizeRemove) && removeId.ToString().Equals(authorizeRemove)) { ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); IUIModule obj = TemplateCache.Get <IUIModule>(removeId); if (obj == null) { message = "That does not exist"; } else if (obj.Remove(authedUser.GameAccount, authedUser.GetStaffRank(User))) { LoggingUtility.LogAdminCommandUsage("*WEB* - RemoveUIModule[" + removeId.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Delete Successful."; } else { message = "Error; Removal failed."; } } else if (!string.IsNullOrWhiteSpace(authorizeUnapprove) && unapproveId.ToString().Equals(authorizeUnapprove)) { ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); IUIModule obj = TemplateCache.Get <IUIModule>(unapproveId); if (obj == null) { message = "That does not exist"; } else if (obj.ChangeApprovalStatus(authedUser.GameAccount, authedUser.GetStaffRank(User), ApprovalState.Returned)) { LoggingUtility.LogAdminCommandUsage("*WEB* - UnapproveUIModule[" + unapproveId.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Unapproval Successful."; } else { message = "Error; Unapproval failed."; } } else { message = "You must check the proper remove or unapprove authorization radio button first."; } return(RedirectToAction("Index", new { Message = message })); }
public string RemoveUIModuleContent(string moduleName, int location) { ApplicationUser user = UserManager.FindById(User.Identity.GetUserId()); Data.Players.Account account = user.GameAccount; if (account == null) { return("Invalid Account."); } List <Tuple <IUIModule, int> > modules = account.Config.UIModules.ToList(); if (moduleName == "**anymodule**" && location != -1) { if (modules.Any(mod => mod.Item2.Equals(location))) { Tuple <IUIModule, int> moduleTuple = modules.FirstOrDefault(mod => mod.Item2.Equals(location)); modules.Remove(moduleTuple); } } else { IUIModule module = TemplateCache.GetByName <IUIModule>(moduleName); if (module == null) { return("Invalid Module."); } if ((location < 1 && location != -1) || location > 4) { return("Invalid Location"); } Tuple <IUIModule, int> moduleTuple = new Tuple <IUIModule, int>(module, location); //Remove this module if (modules.Any(mod => mod.Item1.Equals(module) && mod.Item2.Equals(location))) { modules.Remove(moduleTuple); } } account.Config.UIModules = modules; account.Config.Save(account, StaffRank.Player); return("Success"); }
public string SaveUIModuleContent(string moduleName, int location) { ApplicationUser user = UserManager.FindById(User.Identity.GetUserId()); Data.Players.Account account = user.GameAccount; if (account == null) { return("Invalid Account."); } IUIModule module = TemplateCache.GetByName <IUIModule>(moduleName); if (module == null) { return("Invalid Module."); } if ((location < 1 && location != -1) || location > 4) { return("Invalid Location"); } List <Tuple <IUIModule, int> > modules = account.Config.UIModules.ToList(); Tuple <IUIModule, int> moduleTuple = new Tuple <IUIModule, int>(module, location); //Remove this module if (modules.Any(mod => mod.Item1.Equals(module))) { modules.Remove(moduleTuple); } //Remove the module in its place if (location != -1 && modules.Any(mod => mod.Item2.Equals(location))) { modules.RemoveAll(mod => mod.Item2.Equals(location)); } //Add it finally modules.Add(moduleTuple); account.Config.UIModules = modules; account.Config.Save(account, StaffRank.Player); return("Success"); }
public ActionResult Edit(long id, AddEditUIModuleViewModel vModel) { string message = string.Empty; ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); IUIModule obj = TemplateCache.Get <IUIModule>(id); if (obj == null) { message = "That does not exist"; return(RedirectToAction("Index", new { Message = message })); } obj.Name = vModel.Name; obj.BodyHtml = vModel.BodyHtml; obj.Height = vModel.Height; obj.Width = vModel.Width; obj.HelpText = vModel.HelpText; obj.SystemDefault = vModel.SystemDefault; if (obj.Save(authedUser.GameAccount, authedUser.GetStaffRank(User))) { IEnumerable <IUIModule> uiModules = TemplateCache.GetAll <IUIModule>().Where(uim => vModel.SystemDefault > 0 && uim.SystemDefault == vModel.SystemDefault && uim != obj); if (uiModules.Count() > 0) { IUIModule revertModule = uiModules.First(); revertModule.SystemDefault = 0; revertModule.Save(authedUser.GameAccount, StaffRank.Admin); } LoggingUtility.LogAdminCommandUsage("*WEB* - EditUIModule[" + obj.Id.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Edit Successful."; } else { message = "Error; Edit failed."; } return(RedirectToAction("Index", new { Message = message })); }
public ActionResult EditUIModule(long id) { AddEditUIModuleViewModel vModel = new AddEditUIModuleViewModel { AuthedUser = UserManager.FindById(User.Identity.GetUserId()) }; IUIModule obj = TemplateCache.Get <IUIModule>(id); if (obj == null) { string message = "That does not exist"; return(RedirectToAction("UIModules", new { Message = message })); } vModel.DataObject = obj; vModel.Name = obj.Name; vModel.BodyHtml = obj.BodyHtml; vModel.Height = obj.Height; vModel.Width = obj.Width; vModel.HelpText = obj.HelpText; return(View("EditUIModule", vModel)); }
public ActionResult Add(AddEditUIModuleViewModel vModel) { string message = string.Empty; ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); UIModule newObj = new UIModule { Name = vModel.Name, BodyHtml = vModel.BodyHtml, Height = vModel.Height, Width = vModel.Width, HelpText = vModel.HelpText, SystemDefault = vModel.SystemDefault }; IEnumerable <IUIModule> uiModules = TemplateCache.GetAll <IUIModule>().Where(uim => vModel.SystemDefault > 0 && uim.SystemDefault == vModel.SystemDefault); if (newObj.Create(authedUser.GameAccount, authedUser.GetStaffRank(User)) == null) { message = "Error; Creation failed."; } else { if (uiModules.Count() > 0) { IUIModule revertModule = uiModules.First(); revertModule.SystemDefault = 0; revertModule.Save(authedUser.GameAccount, StaffRank.Admin); } LoggingUtility.LogAdminCommandUsage("*WEB* - AddUIModule[" + newObj.Id.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Creation Successful."; } return(RedirectToAction("Index", new { Message = message })); }
public PopUIModule() { _uiModule = new UIModule(); }
private static void EnterModule(IUIModule module, object param = null) { _currModule?.Leave(); module.Enter(param); _currModule = module; }
public IUIModule SetupModule(IUIModule _concreteModule, IModuleSettings _settings = null) { Settings = _settings; // Add Here setup stuffs for this concrete implementation return(this); }
public override void Init() { m_UIModule = GameEntry.Singleton.GetModule <UIModule>(); }
public static void LeaveModule() { _currModule?.Leave(); _currModule = null; }