示例#1
0
    public void PlayerDead()
    {
        GetComponent <CapsuleCollider>().isTrigger = true;
        _rbPlayer.useGravity = false;

        _bugAnimContoller.Dying(true);

        AudioSource.PlayClipAtPoint(DeathClip, transform.position);
        Camera.main.GetComponent <CameraFollow>().enabled = false; // just to make sure to disable this script so unity will not thrown any exception

        _uiController.GameOver();

        destroyPlayer();
    }