public override void DestroyUI(IUIBuilder builder) { base.DestroyUI(builder); builder.Destroy(TargetChooser); builder.Destroy(CaptureOriginButton); }
public virtual void DestroyUI(IUIBuilder builder) { builder.Destroy(RefreshButton); builder.Destroy(Spacer); UIManager.RemoveAction(RefreshAction); }
public override void DestroyUI(IUIBuilder builder) { builder.Destroy(FemaleChooser); builder.Destroy(TargetChooser); builder.Destroy(TargetOffsetSlider); base.DestroyUI(builder); }
public void DestroyUI(IUIBuilder builder) { builder.Destroy(ComPortChooser); builder.Destroy(ButtonGroup); UIManager.RemoveAction(StartSerialAction); UIManager.RemoveAction(StopSerialAction); }
public override void DestroyUI(IUIBuilder builder) { base.DestroyUI(builder); builder.Destroy(AssetChooser); builder.Destroy(ComponentChooser); builder.Destroy(UpDirectionChooser); builder.Destroy(PositionOffsetSlider); builder.Destroy(LengthScaleSlider); }
public void DestroyUI(IUIBuilder builder) { builder.Destroy(AddressInput); builder.Destroy(PortInput); builder.Destroy(ButtonGroup); UIManager.RemoveAction(StartUdpAction); UIManager.RemoveAction(StopUdpAction); }
public void DestroyUI(IUIBuilder builder) { builder.Destroy(OutputTargetChooser); foreach (var item in _uiGroups) { item.Value?.Destroy(builder); } _uiGroups.Clear(); }
public override void DestroyUI(IUIBuilder builder) { base.DestroyUI(builder); builder.Destroy(DildoChooser); }
public virtual void DestroyUI(IUIBuilder builder) { builder.Destroy(AtomChooser); }
public void DestroyUI(IUIBuilder builder) { builder.Destroy(CurveXAxisChooser); _timeGroup.Destroy(); }
public override void DestroyUI(IUIBuilder builder) { base.DestroyUI(builder); builder.Destroy(AnimationChooser); }
public override void DestroyUI(IUIBuilder builder) { builder.Destroy(PortInputBox); base.DestroyUI(builder); }
public virtual void DestroyUI(IUIBuilder builder) { builder.Destroy(DataParserChooser); builder.Destroy(StartStopButtonGroup); }
public void DestroyUI(IUIBuilder builder) { builder.Destroy(SpeedSlider); builder.Destroy(AxisChooser); builder.Destroy(MotionTypeChooser); }
public void Destroy(object o) { _builder.Destroy(o); _objects.Remove(o); }
public void Destroy(object o) => _builder.Destroy(o);