public void Tick(int currentTick) { foreach (var match in _continueMatcherGroup.MatchingEntities) { if (match.Component1.ActivationState == match.Component2.ContinueOn) { _tutorialSystem.SetContinue(); } } }
protected override bool TryHandleCommand(ContinueCommand command, int currentTick, bool handlerEnabled) { _tutorialSystem.SetContinue(); return(true); }