// Start is called before the first frame update void Start() { if (mThruster == null) { mThruster = GetComponent <IThruster>(); } if (mTurner == null) { mTurner = GetComponent <ITurner>(); } if (mShooter == null) { mShooter = GetComponent <IShooter>(); } }
public void SetTurner(ITurner t) { mTurner = t; }