/** * Draw mesh regularly */ private void DrawRegular() { if (mesh.GetTexture() != null) { if (!mesh.GetTexture().IsLoaded()) { mesh.GetTexture().Load(); } mesh.GetTexture().Bind(); } // Use vertex buffer objects trianglesVBO.Draw(); // Normals if (showNormals) { if (normalsVBO == null) { CreateNormalsVBO(); } normalsVBO.Draw(); } // Border if (showBorder) { if (borderVBO == null) { CreateBorderVBO(); } borderVBO.Draw(); } }