public void WhenCreating_PropertiesSetToExpectedValues() { MockPlayerManager.Gold.Returns(100); MockTreasureManager.GetPlayerTreasureLevel().Returns(11); MockTreasureManager.GetPlayerTreasureLevelProgress().Returns(0.5f); PlayerSummaryPM systemUnderTest = CreateSystem(); Assert.AreEqual("100", systemUnderTest.ViewModel.GetPropertyValue <string>(PlayerSummaryPM.GOLD_PROPERTY)); Assert.AreEqual("11", systemUnderTest.ViewModel.GetPropertyValue <string>(PlayerSummaryPM.TREASURE_LEVEL_PROPERTY)); Assert.AreEqual(0.5f, systemUnderTest.ViewModel.GetPropertyValue <float>(PlayerSummaryPM.TREASURE_LEVEL_PROGRESS_PROPERTY)); }
private void SetTreasureLevelProgressProperty() { ViewModel.SetProperty(TREASURE_LEVEL_PROGRESS_PROPERTY, mTreasureManager.GetPlayerTreasureLevelProgress()); }