public ClientConnection(ITransport transport, ZkLobbyServer server) { this.server = server; number = Interlocked.Increment(ref server.ClientCounter); this.transport = transport; transport.ConnectAndRun(OnCommandReceived, OnConnected, OnConnectionClosed).ConfigureAwait(false); }
public ClientConnection(ITransport transport, ZkLobbyServer server) { this.server = server; number = Interlocked.Increment(ref server.ClientCounter); this.transport = transport; challengeToken = Guid.NewGuid().ToString(); // generate random challenge token transport.ConnectAndRun(OnCommandReceived, OnConnected, OnConnectionClosed).ConfigureAwait(false); }
public ClientConnection(ITransport transport, ZkLobbyServer state) { this.state = state; number = Interlocked.Increment(ref state.ClientCounter); this.transport = transport; timer = new Timer(GlobalConst.LobbyProtocolPingInterval * 1000); timer.Elapsed += TimerOnElapsed; transport.ConnectAndRun(OnCommandReceived, OnConnected, OnConnectionClosed); }