public static ITransformationBuilder <TState, TInput> OnAlwaysKeep <TState, TInput>(this ITransformationBuilder <TState, TInput> builder) => builder.OnAlways(builder.ConfiguringState, null);
public static ITransformationBuilder <TState, TInput> OnAlways <TState, TInput>(this ITransformationBuilder <TState, TInput> builder, StateEvaluator <TState, TInput> stateEvaluator) => builder.OnAlways(stateEvaluator, null);
public static ITransformationBuilder <TState, TInput> OnAlwaysKeep <TState, TInput>(this ITransformationBuilder <TState, TInput> builder, TriggeringAction <TState, TInput> triggeringAction) => builder.OnAlways(builder.ConfiguringState, triggeringAction);
public static ITransformationBuilder <TState, TInput> OnAlways <TState, TInput>(this ITransformationBuilder <TState, TInput> builder, TState newState) => builder.OnAlways(newState, null);