public AbstractTraninner(ITraningGameControl gameControl, int instanceCount, int surviveCount) { m_gameControl = gameControl; m_instanceCount = instanceCount; m_instances = new IGenomeAgent[instanceCount]; m_results = new float[instanceCount]; m_currentGenomes = new List <Genometype>(); m_surviveCount = surviveCount; }
public WeightOptimize(ITraningGameControl gameControl, int instanceCount, int surviveCount) : base(gameControl, instanceCount, surviveCount) { // }
public void Prepare(ITraningGameControl gameControl, Genometype genome) { m_gameController = (AbstractMLGameControl)gameControl; genomeController = new GenomeController(genome); }