void TrackPosition() { if (isTracking) { //IsPointReached(); //This part was not used for anything //Simon Voss if (trackedObject == null) { isTracking = false; return; } else { if (trackedObject.TrackMe()) { newCameraTransform.cameraPosition = trackedObject.MyTransform().position; } } } //bool IsPointReached() //{ // if (Vector2.Distance(activeCamera.transform.position, newCameraTransform.cameraPosition) < detectRange) // { // Debug.Log("reached"); // return true; // } // return false; //} //This part was not used for anything //Simon Voss }