示例#1
0
        private Vector3 CalculateForce(ITraceable astralBody, int sampleTime)
        {
            Vector3 result = new Vector3(0, 0, 0);

            //求合力
            foreach (ITraceable body in astralBody.GetAffectedPlanets())
            {
                if (body == astralBody)
                {
                    continue;
                }
                result += GetGravityVector3(astralBody, body, sampleTime);
            }

            //Debug.Log(astralBody.name + " force: " + result);
            return(result);
        }