private void TowerSellConfirm() { AudioHandler.ClickSound(); // Sell the selected tower. Player.health += selectedTowerForSell.SellPrice(); GameObject.Destroy(selectedTowerForSell.GetGameobject()); HideSellOptions(); }
/// <summary>Shows the sell options for the selected tower.</summary> public void OwnedTowerClick(ITower click) { if (bBuying) { return; } selectedTowerForSell = click; selectedTowerForSell.ShowRangeCircle(true); label_sellBtn.text = string.Format("{0}{1:n0}", TEXT_SELLBTN, selectedTowerForSell.SellPrice()); sellOptions.alpha = 1.0f; sellOptions.gameObject.SetActive(true); bSelling = true; }