public static ITournamentApplication GetNewTournament(ITournamentType type) { ITournamentApplication newTournament; switch (type?.TournamentTypeId) { case 1: newTournament = NewSingleEliminationTournament(); break; case 2: newTournament = NewSwissTournament(); break; default: newTournament = null; break; } if (newTournament != null) { newTournament.TournamentTypeId = type.TournamentTypeId; } return(newTournament); }
public Tournament Create(Raiting[] raitings, ITournamentType type) { tourType = type; var Tournament = new Tournament(raitings); return(Tournament); }
public bool validateTournamentType(ITournamentType type) { if (type == null) { return(false); } return(true); }
public bool validateParticipantCount(int count, ITournamentType tournamentType) { if (count <= 1) { return(false); } if (!isEven(count)) { return(false); } if (tournamentType.TournamentTypeId == 1 && !isPowerOfTwo(count)) { return(false); } return(true); }
public ITournament createTournament( string tournamentName, ITournamentType tournamentType, int userId, double entryFee, double totalPrizePool, List <ITournamentEntry> participants, List <ITeam> teams, List <ITournamentPrize> prizesInTournament ) { var tournament = TournamentTypeHelper.GetNewTournament(tournamentType); tournament.TournamentName = tournamentName; tournament.EntryFee = entryFee; tournament.TotalPrizePool = totalPrizePool; tournament.UserId = userId; tournament.TournamentEntries = participants; tournament.Teams = teams; tournament.TournamentPrizes = prizesInTournament; return(tournament.BuildTournament()); }
/// <summary> /// Создать новый турнир <see cref="Tournament"/> /// </summary> /// <returns>Турнир</returns> public Tournament Create(Rating[] ratings, ITournamentType type) { tourType = type; return(new Tournament(ratings)); }