public void EditTournament(ITournamentDialog itd) { itd.SetGameSystemIsChangeable(false); itd.SetTournament(ActiveTournament); itd.ShowDialog(); if (itd.IsChanged()) { ChangeTournament(itd.GetTournament()); } }
public void Import(ITournamentDialog itd, bool csv) { if (csv) { ActiveTournament = ActiveIO.CSVImport(); } else { ActiveTournament = ActiveIO.GOEPPImport(); } if (ActiveTournament != null) { itd.SetTournament(ActiveTournament); itd.SetIO(ActiveIO); itd.ShowDialog(); if (itd.IsChanged()) { ChangeTournament(itd.GetTournament()); } ActiveTimer.DefaultTime = ActiveTournament.Rule.DefaultTime; } }