public void TouchMoved(int touchId, PointF p, ITouchProperties prop) { if (Touches.ContainsKey(touchId)) { Touch curTouch = Touches[touchId].Touch; curTouch.SetNewTouchPoint(p); curTouch.Properties = prop; curTouch.SetMoving(); } }
/// <summary> /// Updates a touch position. Does not change the object the touch is related to by doing a hittest. /// </summary> /// <remarks> /// Touch is fixed to one element when added, and should never change. This /// gives the best responsiveness for resizing and rotating, as the fingers move outside of the /// element area. /// </remarks> /// <param name="touchId">Unique ID for the touch.</param> /// <param name="touchPoint">The coordinates of the touch in screen space.</param> /// <param name="props">Extended properties of the touch.</param> protected void TouchUpdated(int touchId, PointF touchPoint, ITouchProperties props) { CheckConfigured(); // Potential to be called from another thread, so need to lock lock (syncRoot) { Assigner.TouchMoved(touchId, touchPoint, props); if (AllTouches.ContainsKey(touchId)) { AllTouches[touchId].TouchPoint = touchPoint; } } }