public MuteService(DiscordSocketClient client, DataService data, ITimerService timer)
        {
            _data   = data;
            _client = client;

            timer.AddCallback(CheckMutesAsync);
        }
        public PlaytestingService(
            DiscordSocketClient client,
            DataService dataService,
            EventCalendarService calendarService,
            Random random,
            ITimerService timer)
        {
            _client              = client;
            _dataService         = dataService;
            _random              = random;
            EventCalendarService = calendarService;
            CurrentEventInfo     = EventCalendarService.GetEvents(); //Initial get of playtest.
            LastEventInfo        = CurrentEventInfo;                 //Make sure array is same size for doing compares later.

            timer.AddCallback(Announce);
            timer.AddCallback(CheckServerReservations);
        }